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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
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Raiden - Lynx
Robocod - GameGear
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Game info
snes

Asterix and Obelix

Asterix and Obelix
GenreArcade Platform
Developer / PublisherInfogrames
Released1995
Media1 x cartridge
Rating
Graphics:9.0
Sound:9.0
Gameplay:8.0
Overall:9.0
Reviewed byP.Dial
Asterix and Obelix, both great and funny comic characters, have been the main heroes in numerous video games. One of the best is Asterix & Obelix for the SNES, a fantastic side scrolling platform game that features these two superhuman Gauls. The game was developed in 1995 by the French Infogrames.
 
Review
Asterix and ObelixSTORY / GAMEPLAY
The year is 50 BC and the world is dominated by the great Roman Empire. There are several divine and precious artifacts from all over Europe, scattered all around its territories and you main goal is to find and retrieve them. You choose either the "shorty" (but smart and strong) Asterix or the huge (and always hungry) Obelix, smashing and kicking each and every enemy on your path. Your quest starts in a small Gaul village and the Roman soldiers do their best to block your way and prevent you from finding the artifacts. So, kick, punch, destroy and send the "cute" and "poor" Roman guys off their armors with a powerful upper-cut! Sounds familiar huh? Yes it does!! In this game you'll feel like you're actually watching a pure Asterix & Obelix cartoon episode, so get ready to laugh your pants out!

GRAPHICS / SOUND
This SNES game is absolutely gorgeous, with cartoonish visuals based on a large number of colors, great animation and -of course- funny characters! The game's sound is fantastic since the music and the sound effects are seemingly taken from some actual Asterix and Obelix cartoon movies. All you have to do is to grab your SNES joypad, get ready to punch and kick every soldier and...laugh to tears!
 
Screenshots
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
  • Asterix and Obelix
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
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The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
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