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Shadow of the Beast - Commodore64
International Karate + - Commodore64
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Turrican II - Amiga
Shadow of the Beast - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
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Aladdin - snes
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Game info
snes

Urban Strike

Urban Strike
GenreShoot em Up
Developer / PublisherElectronic Arts
Released1994
Media1 x cartridge
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Urban Strike is an isometric shoot 'em up game, the 3rd installment to the famous Desert Strike series on the Megadrive and SNES consoles.
 
Review
Urban StrikeSTORY / GAMEPLAY
A crazy person called Malone, wants to take power in his hands and gather millions of followers to his cult. He's a very wealthy man and uses his resources to build a super weapon, take over the Government and destroy several US National treasuries across the country. As a helicopter pilot, your main mission is to eliminate his army and finally assassinate this lunatic. You must also defend important buildings and settlements against any vicious enemy assaults, located in New York, San Francisco and Las Vegas.
The game offers 40 missions in 10 power-packed levels across the United States. In this game you can use two different helicopters (instead of one used in Desert Strike) and you can also fight on foot. These assets are new to the series and, believe me, they add more to the intense action. The missions are all diverse and involve different strategies and techniques. Pausing the game brings up the HUD which contains a map and a variety of information regarding your mission objectives and flight status. You can also check the armor status of your helicopter, the available fuel and the ammunition left and plan accordingly each time you need to resupply (same concept as with the Jungle Strike title).

GRAPHICS / SOUND
The graphics are great, with many colors on screen and the terrains are depicted in pretty good detail (seas, shores, forests, towns etc). There's such a wide variety of different locations, from the sunny Hawaiian islands to the pitch black Las Vegas strip colored by the many neon signs! The machine gunfire and the missile FX are pretty generic but the resulting explosions they cause are really impressive, especially on some of the larger targets. The sound is slightly better on the SNES, with better weapons, explosions and helicopter sound samplings.
 
Screenshots
  • Urban Strike
  • Urban Strike
  • Urban Strike
  • Urban Strike
  • Urban Strike
  • Urban Strike
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
SEGA Megadrive
Nintendo Super NES
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
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The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
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