Nintendo Super NES games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 29
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
snes

First Samurai

First Samurai
GenreAction Adventure
Developer / PublisherVivid Image / Kotobuki System
Released1993
Media1 x cartridge
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
First Samurai was originally produced by Vivid Image for the Commodore Amiga OCS/ECS home computers and also for the Atari ST, Commodore 64 and PC (MS-DOS) in 1992. The Super Nintendo version was developed in 1993.
 
Review
First SamuraiSTORY / GAMEPLAY
The Demon King has taken over the world and unleashed hordes of powerful creatures having one and only goal: To destroy humanity. The great Master of the Samurai clan has tried to stop him but defenseless as he was towards Demon King's great magic powers, he finally lost his life in battle. Before leaving this world, the Master summoned a Wizard Mage in order to train a faithful samurai warrior. You, as the samurai, fight your way through the game's levels using your sword and martial arts skills. But the quest is hard, since you are called to fight alone against lots of monster-like enemies of the underworld, from simple bats to huge beasts until you ultimately reach and kill the Demon King.

GRAPHICS / SOUND
Though the SNES version followed a year later the original Amiga and though the SNES hardware is more potent compared to the OCS machines, it doesn't actually differ too much from the OCS Amiga version. The color palette used is quite identical to the Amiga good with awesome backgrounds and sprites. The in-game music sounds as if it was taken directly from the ancient Japanese culture. The sampled sound FX that accompany our hero's actions are done nicely. The SNES owners surely enjoy a decent First Samurai version but, to be honest, I personally prefer the original Amiga, which kept me going for hours and hours; Hallelujah!!
 
Screenshots
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
read more...
The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!