Jim Power: In Mutant Planet is one of the latest games for the 16bits era, offering great visuals and sound! The game was originally released on the Amiga and Atari ST versions were developed on 1992, and a few months later, ported to the SNES and PC (MS-DOS) as �Jim Power: In Lost Dimensions 3D� which offered more advanced visuals with 3D effect and few different stages. Note that the game was also released for the 8bit Amstrad CPC.
Much like the Turrican series, Jim Power is a prime example of a platform shoot em up story which rarely fails to offer to the player great time of action with stunning visuals and sound! Sometime in the future, you play the part of a secret detective (and �sharp shooter) from the Special Warfare Unit running in a mission on rescuing Presidents� daughter, kidnapped by an evil creature named Vulkhor in a beautiful but not so friendly planet named Mutant� The aim of its level is to advance to the far right (end of the level) before the clock reaches the end, talking out the hoards of many different kind of mutant creatures (such as zombies, wild beasts and other human-like wander around), as well as negotiating with various pitfalls, traps, moving platforms, hidden spikes and moving obstacles! Not an easy trip, isn�t ? Be noted that, the game does not offer an energy bar rather just a few lives, whilst any contact (or fall) with ANY of the above will result to instantaneous death which will take you also, a few meters back! Your weaponry though is good. You�ve got a rapid fire weapon as well as smart bombs. You hand-weapon can be easily upgraded by collecting relevant bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... tour, avoiding sudden death this way. Two of the total five levels offer pure shoot em up gameplay (no platforming here). These are level two and four in which Jim is equipped with a jet pack, and shoots everything that comes to his way, in horizontal style gameplay. Note that the end of each level, Jim has to wear his jet pack and defeat gigantic Bosses! Note that, the Nintendo SNES and PC (MS-DOS) versions released with a different title �Jim Power: Lost Dimensions 3D� and having several differences (in graphics) and similarities (in gameplay and the presence of the first level).
The SNES version of Jim Power took a small step forward the Amiga's version since it was compatible with paper 3D glasses (showed the backgrounds in 3D) and had more colors. The graphics are great with multi-parallax scrolling and rotoring effects. Sprites are big and move smooth in all directions without any slow-downs. The game offers great sound here. There are several sampled SFX whilst the introductory and in-game tunes are all of excellent quality, resembling the (excellent) original tunes found on the Amiga version.
In-game music sample:
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Amiga (original version)
Super Nintendo (SNES)
CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors) SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo