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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
snes

Street Fighter 2

Street Fighter 2
GenreFighting
Developer / PublisherCapcom
Released1991
Media1 x cartridge
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Reviewed byndial
Street Fighter 2 (aka SF2) is the sequel to Capcom's 1987 smash hit fighting game Street Fighter! SF2 was released in 1991 for the arcades and later ported to almost all home computers and consoles!
 
Review
Street Fighter 2STORY / GAMEPLAY
As in every fighting game out there, in Street Fighter 2 you have to fight your opponents in a one-on-one close-quarter martial arts combat. The objective in each round is to deplete the opponent's vitality before the time runs out. You either win or lose, depending on the way you play this game and how good you are in controlling the character (and his or her powers) you choose. In case both fighters simultaneously knock each other out, then you have a "double KO" and in case the time runs out with both fighters having equal vitality left, then you call it a "draw". When a "draw" occurs, you'll have to fight some additional rounds until one of the two fighters is down for good. Street Fighter II gives you the option (as opposed to its predecessor) to select a fighter among multiple characters from different countries and different distinct fighting styles and special moves. The game is credited for initiating the fighting games' "craze" that "hit| the video games market during the 90s!

GRAPHICS / SOUND
?he Super Nintendo's version features very good graphics and sounds much like the original arcade version; but, compared to the PC Engine / Turbografx, I would say that the graphics are pretty inferior! Well, what I mean by is that I've noticed more colors on the PC Engine and also the sprites seem to have better details! Surely the game is well designed on the SNES, featuring the backgrounds and all character models of the original. The animation is smooth and fast. The sound features digitized FX and great in-game tunes. Technically, SF2 is a very good game although I expected more from the more advanced SNES hardware!
 
Screenshots
  • Street Fighter 2
  • Street Fighter 2
  • Street Fighter 2
  • Street Fighter 2
  • Street Fighter 2
  • Street Fighter 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
NEC PC-Engine
SEGA Megadrive
Nintendo Super NES
 
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
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The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
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