Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Hardware information

Nintendo 64 (N64)

released in 1996
Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
MEDIA/STORAGE: ROM storage memory via game cartridge
Colorful gamepads other than gray title=The successor to the Super NES (SNES), the Nintendo 64 was Nintendo's entry in the 32/64 bit war. Although it is regarded by many as one of the greatest game systems ever released, lack of major third party support and delays caused it to fall behind Sony's Playstation in sales. Mostly known as N64, took its name by its 64bit processor.
next generation by releasing the 64bit processor based Nintendo 64 (or N64)! The console debuted in Japan on June 23, 1996, North America in September 29, 1996, and in Europe and Australia on March 1, 1997. Like previous consoles (NES, SNES) the N64 used a cartridge system as opposed to that of its main competitors; the Sony PlayStation and Sega Saturn, which used CDs but a bit inferior graphics capabilities. This decision to use a cartridge system severely hampered the system's ability to compete with the Sony PlayStation, resulting in a severe loss of market share. The solution to the latter was the release of the Nintendo 64 Disk Drive (N64DD) which was an add-on to the N64 console designed to keep third party developers from making games for a CD based system. It allowed the reading of magnetic disks that were larger in capacity to cartridges and allowed for saving data in them. There were also expansion packs for the console, like the pack for expanding the system memory from 4 megabytes to 8 (used in i.e. the awesome Perfect Dark & Donkey Kong 64 titles).
Overall a great console, that marked a history in video games as it was the console showed gamers how 2D play styles could be adapted into a 3D world! Note that its successor was the outstanding Nintendo GameCube...
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
 
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