Midnight Resistance is a side scrolling action shooter game, developed and published by Data East on the arcades and converted by Ocean to the Sega Mega Drive, Amiga (OCS), Atari ST, CPC, ZX and C64 in 1990.
Review
STORY / GAMEPLAY
You are a special forces soldier of the rebel organization called "Midnight Resistance". Your main enemy is Crimson Corps, a paramilitary organization run by a mad man named King Crimson. King Crimson kidnapped a valuable scientist to force him take part in his evil plans to conquer the world. This scientist happens to be your grandfather, so your mission is pretty justified if you ultimately kill everyone on sight. It's your duty as a soldier to save the world and your obligation as a grandson to help your granddad! You must buckle up, grit your teeth and get ready to confront enemy soldiers, mounted machines guns, traps, armored vehicles plus big bosses. On your way you can gain a sort of coins (they look more like keys actually) which you can use them on an armory depot and exchange them with better weapons. The world is divided into 9 levels, each one with its own end boss. The gameplay is quite tough, so this game needs patience and some practice. The Amiga conversion includes the cool 2-players mode.
GRAPHICS / SOUND The Amiga conversion has good visuals and smooth scrolling (pretty close to the original) though the colors are quite dark! The sprites and the environments are nicely detailed. As with the ST counterpart, the HUD is no longer superimposed over the playfield (as on the arcade version). The game's sound is also good and it offers a nice in-game tune and lots of sampled sound effects. Unfortunately you can't have both since you have to select either music or sound effects by pressing the S button during gameplay.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, Sega Mega Drive conversions and the original arcade version of the game. The Amiga version is at 19:38.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs