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Game info

Gold Of The Aztecs

Gold Of The Aztecs
GenreAction Adventure
DeveloperKinetica Software
PublisherU.S. Gold
Reviewed byndial
Gold of The Aztecs is an action adventure game with nice visuals, loads of puzzles to solve and deadly traps to avoid. The game was developed in 1990 by Kinetica Software for the Amiga, Atari ST and DOS computers.
Gold Of The AztecsSTORY / GAMEPLAY
You play the role of a war hero called Brad Conrad, who visits his old uncle Milo down to Tijuana for the weekend. Milo has an obsession with the Aztecs, and owns lots of dusty relics and stuff cluttering up his pad. One day, Milo goes missing and Brad discovers an old, 400 years old map of the lost city of Quetzacotl (located somewhere in the jungles of South America) and its cache of gold. You prepare your back pack, your gun, your knife and set off to visit this hostile world. But you must be all careful since: other people are also looking for this great treasure. You fly a small airplane and, armed with your trusty knife and gun, you parachute into the thick jungle. This is the point where your adventure begins. Will you be able to get the treasure and get away safe or will you fall victim to the natives or the traps set by the Aztecs to protect their treasure? Needless to say, Brad's life gets ever more harsh when you need to deal with head hunters, venomous snakes and spiders, nut-throwing monkeys, deadly spikes and collapsing bridges.
You must walk screen by screen to proceed and each screen bears its own hidden traps and foes (pigmies awaiting to strike you down) to either avoid or destroy. Although interesting, the game is far too difficult to play especially because of its awkward way to use weapons (you're equipped with a knife and a pistol with limited ammo). Timing is often critical, so you'll end up practicing each and every precise, almost robotic, move over and over again to get it right, instead of naturally responding to an action and instinctively with a friendly character. In each screen you need good timing to avoid traps etc and this can get really frustrating in time. Things are getting tougher as the game plays in flip-screen mode, thus there is not enough time to react when incoming foes throw poisonous darts at you.
Other than its difficulty, Gold of The Aztecs is a good game, with many deadly traps to avoid and loads of puzzles to solve. If you ultimately manage its precise need of well-timed moves, the game will be fun to play and will keep you coming back for more.

The graphics on the Amiga are great to watch, with large, detailed sprites and a colorful scenery coupled with smooth (but rather awkward) animation. That is, Brian moves like he's got wooden legs.
The overall atmosphere is identical to the ST and DOS (VGA) versions, with up to 16 colors on-screen (obviously a direct ST port).
As for the sound, Gold Of The Aztecs features an introductory theme and a few sampled sound effects while there is a spooky in-game music that adds more and sets the standards for a deadly ride.
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Intro/Menu music:  In-game music sample:
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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