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Game info

Gold Of The Aztecs

Gold Of The Aztecs
GenreAction Adventure
DeveloperKinetica Software
PublisherU.S. Gold
Reviewed byndial
You're an adventurer who is out for the treasures that the Aztec civilization left behind in the deep jungle. Be very careful though! Gold of The Aztecs offers masses of traps to avoid, loads of puzzles to solve, yet its appeal is distinctly limited. Released for the Commodore Amiga, Atari ST and PC (DOS) computers.
Gold Of The AztecsYou control a war hero named Brad Conrad, who visited his old uncle Milo down to Tijuana for the weekend. Milo had the obsession with Aztecs, and had lots of dry dusty academic things cluttering up his pad.One day, Milo was gone, and Brad found in his house an old 400 years-old map about the lost city of Quetzacotl (found in the South America jungle), and it's cache of gold. You prepare your bag, gun, knife and let's go to the adventure. But be warned: other people are also looking for the same treasure too. You fly a small airplane and armed with your trusty knife and a gun you parachute out in the jungle and this is where your adventure begins. Will you be able to get the treasure and get away with it or will you fall prey to the natives or the many traps set by the Aztecs to protect their treasures. Needless to say, life gets ever more hazardous when you need to cope with head hunters, poisonous snakes and spiders, nut-throwing monkeys, poisonous spikes and collapsing bridges!
You must go screen by screen to finish it, and each screen has its own traps and foes (pigmies waiting to strike you down) to avoid and/or destroy. Although interesting, the game is too difficult to play especially the awkward way of using weapons (you're equipped with a knife and a pistol of limited ammo). Timing is often critical, so you end up having to practice every precise robotic movement over and over again to get it right, instead of responding to the action naturally and instinctively with a user-friendly character. In each screen need to have good timing to avoid traps, etc. and this can get really frustrating. Things are getting tougher, as the game plays in flick-screen mode, thus there is not enough time to react when incoming foes i.e. spit poisonous darts on you!
Other than its difficulty, Gold of The Aztecs is a great game I think with masses of traps to avoid and loads of puzzles to solve. If you got used to its precise need of well-timed movements, the game is rather fun to play, coming back for more and more.

Graphics are nice with large detailed sprites and colorful scenery coupled with smooth (but rather awkward) animation. That is, the main character looks as if he's got wooden legs!
The graphics are identical to the ST and PC (VGA mode) versions with up to 16 colors on screen (ok, the Amiga version could be much better in detail but looks like it's been a direct port from the ST version). I would expect more though due to Amiga's custom chips, but still the game looks quite nice.
Soundwise, the game features a nice introductory theme and digitized (Amiga, ST only) sound effects while there is a spooky music during gameplay that adds atmosphere and sets the mood for your deadly quest.
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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