Total reviews!
Handheld: 57
16/32bit Computers: 730
8bit Computers: 404
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 106
128bit Consoles: 28
OnLine members
Currently: 13
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Nebulus

Nebulus
GenreArcade Platform
DeveloperTriffix
PublisherHewson
Released1987
Rating
Graphics:8.0
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Nebulus is a computer game with some distinctive unique features in its scenario. The game was published by Hewson in late 80s for Spectrum ZX, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST, Acorn Archimedes and DOS computers.
 
Review
NebulusINFO
Nebulus is a platform game with some distinctively unique features. Your character, a small frog-like, green creature called Pogo, is on a mission to destroy eight towers that were built onto the sea surface.

STORY / GAMEPLAY
As Pogo, you are spawned via a submarine and have to climb from the bottom finding your to the top of each tower. During gameplay, Pogo always remains at the centre of the screen with horizontal movements causing the screen to scroll in a "three-dimensional" circular motion, thus turning the tower around. The towers are cylinder shaped and have ledges on their outside, either horizontal forming stairs or connected via elevators. Along your way there are several enemies (Aliens) flying or jumping around (mostly bouncing balls) and upon collision they will instantly send you at a lower ground or directly into the sea. It must be pointed that there are a few platforms that cannot bear your weight so they easily break and Pogo falls all the way down. Note that there is a underwater bonus game featured in-between the levels, which is a nice horizontal scroller shooting fish and collecting bonus. Although the gameplay is quite interesting (and unique), Nebulus is among the most difficult games to play so I think that the 3 lives given are way too short to survive on a time-limited quest!

GRAPHICS / SOUND
The Amiga version is a is a port from the ST and almost similar to the Atari ST version, with greatly animated sprites, but better frame-rate and a few more colors on screen (50+ colors). As with the ST and Archimedes versions, you get "rotational" 3D scrolling with precise hidden-surface removal running at 25 frames per second and multi-layer parallax scrolling on underwater levels at about 50 frames per second here! Impressive that is! As far as the sound, the game here offers a nice sampled introductory tune and some high-quality sampled SFX with watery splashes and gunshot sounds, but unfortunately there is no music during gameplay!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64/128 and Atari ST versions of the game.
 
Screenshots
  • Nebulus
  • Nebulus
  • Nebulus
  • Nebulus
  • Nebulus
  • Nebulus
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



27 colors
Acorn Archimedes



50 colors
Atari ST



14 colors
PC MS-DOS



58 colors
Commodore Amiga OCS/ECS
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!