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Game info

MiG-29 Fulcrum

MiG-29 Fulcrum
GenreFlight Sim
DeveloperDomark Software
PublisherDomark Software
Reviewed byndial
MiG-29 Fulcrum is a combat flight simulator developed by Simis Software and published by Domark in September 1991. The game uses the same game graphics engine as the F-16 Multi-Role Fighter and it's available for the Acorn 32bit, Amiga, Atari ST and DOS computers.
The MiG-29 Fulcrum is one of the best combat airplanes in the world so there is plenty of potential in this, first ever, combat flight simulator from Domark. The game starts in a fairly impressive way with a grungy heavy metal intro tune (!) followed by a brief sequence that shows the MiG flying over Kremlin. You can select a mission out of the six available. One of them is a flight training where after crashing to the ground it takes you back to the runway (in all other missions every crash is fatal!) The rest missions include submarine-hunting in the Arctic, dog-fights with Chinese fighters over the Great Wall, attacking and destroying bridges, vehicles and SAM sites plus a final multi-role scenario where you destroy a nuclear power plant in the desert. But in order to reach to the last mission you must first gather 500 points in total. The cockpit is much like the real life Fulcrum, including systems such as HUD (Head Up Display), weapon selection and engine controls (similar to other combat flight simulators). You may use either a joystick or a mouse + keyboard to control the aircraft. The game is very fun to play although its limited action and its classic scenarios that do not support any expansion / mission disks.

Although you get a cool picture depicting each mission's scenario, the exterior graphics are on the minimal side; deserts, ice fields or night landscapes depending on the missions are presented quite simple without any texture mapping. The Amiga's CPU seems to perform a bit slower than the Atari ST counterpart and much lower than the Acorn Archimedes' version, the latter being absolutely awesome (sporting flawless animation). Note that both Amiga and Archimedes versions use up to 32 colors on-screen while the ST has only 16. Nevertheless, the actual differences among those three versions can be spotted only on the static screens between the missions. The sound is OK and includes a nice intro tune but only a few sampled sound effects (like the engine, gun / missile fire and explosions).
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
  • MiG-29 Fulcrum
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Acorn Archimedes
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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