Manchester United Europe is a side-scrolling soccer game of the early 90s. Although it doesn't beat the big two (Kick Off and Sensible Soccer), it's very playable and great fun. The game was released for the Acorn Archimedes, Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum.
Review
STORY / GAMEPLAY Manchester United is the world's first game based on the famous British Football Club of the same name. Although it takes a completely different approach against the big two (Sensible Soccer and Kick Off), it's still almost as playable if not as much fun! The game supports headers, volleys and sliding tackles (moves so hard to master with Kick Off and Sensible). The only difficulty is to master the control of your shots. But once you learn it, you will begin to reap the benefits immediately. Note that that players can get suspended for fouls while the opponent may get injured. Both free kicks and corners can be accurately aimed by moving a cursor wherever you want the ball to land. There's a bit of managing to do via the icon-driven menu system. Each team member has its own position and several individual skill ratings. The players aren't set by their abilities though: You can use the relevant training option to improve each of the six attributes. Old players can be sold and new players can be purchased via the transfer system. You can attempt to buy any player of the transfer list or make a bid for those not listed, although they're likely to cost more. If another club makes a bid for one of your players you can accept, refuse or even insult the scout if it's a derisory offer!
GRAPHICS / SOUND The visuals are pretty nice on the Amiga and look identical to the Archimedes version, with detailed pitches and surroundings. The players' animations are fine, but I would expect more frames per sprite. But when you score a goal, the game has one of the best animations ever seen on a football game of the time. The happy goalkeeper runs down the pitch and slides on his knees, enjoying the ovation and cheers from the team's fans. When a goal is scored, the team is celebrating by clapping both their hands in the air (!). The sound on the Amiga is great, featuring a pretty cool main menu tune while there are several random sampled effects like referee's whistles, crowd cheering and more.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Atari ST and Amiga OCS versions of the game.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs