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Game info
Amiga

Prince Of Persia

Prince Of Persia
GenreAction Adventure
DeveloperBrøderbund Software
PublisherBrøderbund Software
Released1990
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Taking place in medieval Persia, you navigate the dungeon and stop Vizier before time runs out and save an imprisoned princess through a series of dungeons, in an exciting action adventure featuring excellent character animations! Prince Of Persia was originally released for the Apple II computers in 1989, and ported to a wide range of platforms, such as the Amstrad CPC, Amiga, Atari ST, PC (DOS), Apple IIGS, Macintosh computers, and various video-game consoles such as the PC Engine, Sega CD, Mega Drive, NES, SNES, Game Boy, and GBC.
 
Review
Prince Of PersiaSTORY / GAMEPLAY
Evil Jaffar, the Vizier of the Shah of Persia, the last wandering in a war far away from his kingdom, locks away the Persian Princess with an ultimatum: either marry Jaffar or die within an hour. You must navigate the dungeon (where the Princess is imprisoned) and stop Vizier before time runs out! You have to survive a variety of resistance along the way. You must avoid deadly traps, solve some puzzles and engage in sword fights with the guards. There are three types of traps that you must bypass: spike traps, deep pits and guillotines. Getting caught or falling into them results in an instant death. In addition, there are gates that can be raised for a short period of time by having you stand on the activation trigger. You must pass through the gates while they are still open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate. sword fights with the guards is not always easy, and they get harder to take out as you proghress closer to the Princess' room. Killing them involves slashing them until their health indicator is depleted or by pushing them into traps while fighting. At the end, the Princess' room is guarded by Jaffar himself!
Prince of Persia has a pretty interesting gameplay that sometimes gets a bit frustrating as it is difficult at times to avoid traps. But, enough said! You've got only 60 minutes!

GRAPHICS / SOUND
As with all 16bit versions, Amiga here offers great visuals, identical to the PC version. Compared to the ST version, the Amiga offers more colors (up to 32), while action is smoother, that makes gameplay a little more easier. The characters are greatly animated, which was one of the features that made this game very popular. The dungeons are nicely detailed with several animated objects like moving platforms, walls and gates. The game's sound is equally great, featuring a great oriental-style tune at the intro and a variety of sampled sounds effects (voices, cracks, thuds, clangs etc).
 
Screenshots
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
  • Prince Of Persia
 
Gameplay sample
 
Comparable platforms



24 colors
PC MS-DOS



22 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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