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Game info

Desert Strike

Desert Strike
GenreAction Shooter
DeveloperElectronic Arts
PublisherElectronic Arts
Reviewed byndial
Desert Strike: Return to the Gulf, is a great isometric action shoot 'em up that received a favorable response with several gaming magazines granting scores of over 90%. A unique scenario and gameplay, great visuals and sound make this game a hit! It was released in 1992 for the Sega Genesis / Mega Drive and later ported on Commodore Amiga, PC (MS-DOS), Nintendo SNES, Master System, Atari Lynx, Sega Game Gear, Nintendo Game Boy/Super Game Boy.
A terrorist named General Kilbaba violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter (A Super Apache as named in game) team in the Special Forces to intervene. You are in control of one such helicopter. With a fiery blast from your Hellfire missiles you must annihilate a ruthless Kilbaba's military arsenal. Essentially, Desert Strike is a shoot 'em up in which you control an AH-64 Apache attack chopper. The game is less frantic than the classic shoot 'em ups, with the addition of greater strategic elements. The action takes place in an open, multi-directional scrolling levels viewed from an isometric perspective. Oh yes, you view the action from outside the helicopter, rather than from inside the cockpit, in an isotropic environment. The levels consist of four missions (Air Superiority, SCUD Buster, Embassy City and Nuclear Storm) which are based around the destruction of all enemy weapons and installations as well as rescuing hostages or prisoners of war. The Apache is armed with machine guns and the deadly Hellfire missiles (all switching by pressing the spacebar). But beware: The more powerful the weapon, the fewer ammunition can be carried! If your ammunition gets too low (or out) you can replenish it by collecting ammo crates scattered around. Also the chopper can refuel by collecting fuel barrels, otherwise low fuel means you're going down. On the another hand, the enemy powers range from soldiers with small weapons to anti-aircraft missiles, tanks and armored cars. You should ALWAYS plan your routes (using your map and waypoints) carefully in order to maximize efficiency otherwise you may kill yourself either by running out of fuel or being hit many times by enemy fire (the armor reaches zero at this occasion).

This game really offers unique for its time graphics! The visual details on the Amiga are identical to the PC VGA version, though it has only 32 colors on-screen. The PC version offers more colors but the differences with the Amiga are minimal. The terrains are greatly detailed with coastlines, airfields, sand-hills, barracks, buildings rocket launcher stations and more. Most of the models were first created in 3D, and later mapped to 2D. Especially your helicopter is greatly detailed and impressively animated! The Amiga version has great sound featuring a few quality intro and loading tunes as well as several in-game sampled sound effects (rotor engine, gun/missile firing, explosions, MIAs screaming "Help", "Over here!" and many more).
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

44 colors

24 colors
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2019-03-11 10:28:53
alex76grJoin Date: 2017-03-19
Έπαιζε στην μισή ταχύτητα από ότι στο Megadrive αλλά είχαν κάνει πολύ καλή δουλειά.
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