Universe is a science fiction point-and-click adventure game developed by Core Design in 1994, exclusively for all the Amiga systems (OCS, ECS, AGA, CD32).
Review
STORY / GAMEPLAY In this Amiga-exclusive adventure game, you play the role of Boris Verne, an average Joe who was unlucky to accidentally enter a parallel universe caused by an experiment his uncle made using an advanced technology invention, a machine called V.D.I. (Virtual Dimension Inducer). Boris now needs to find a way to return back home and, at the same time, he will have to confront an alien creature named The Golden King and discover a star that's been lost for centuries. During his journey, Boris will meet various people and other living beings, some very helpful and some really hostile. He will have to solve numerous puzzles in order to proceed with the game's story and, since his mission is already tough, Boris's gonna need all the help he can get.
GRAPHICS / SOUND Here we have another game where the Amiga shows its potential. This game features a great, greatly detailed and vividly colored Sci-Fi environment. The places you visit are really impressive and the color palette used is absolutely stunning. Apart from the fantastic visuals, Core Design have also composed a great Sci-Fi music theme to accompany you on your quest for the truth and your salvation. In this game, the whole bunch of features bond and fit together accurately and they ultimately grant the player with one of the best adventure games I've ever seen and played on the Amiga home computers.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs