Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 81
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Random Old Ads!
Game info

Shadow Warriors (Ninja Gaiden)

Shadow Warriors (Ninja Gaiden)
GenreBeat em Up
DeveloperTecmo ltd.
PublisherTecmo ltd.
Reviewed byndial
Ninja Gaiden (also known as <b>Shadow Warriors</b>) is a series of side-scrolling beat 'em up games released by Tecmo Inc. for the arcades, the Nintendo NES and the Game Boy systems. In North America, it was published in 1989 as Ninja Gaiden for the IBM PC by Hi-Tech Expressions. Ports by Ocean Software followed in 1990 for the Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC as Shadow Warriors.
Shadow Warriors (Ninja Gaiden)STORY / GAMEPLAY
Ninja Gaiden is a side-scrolling beat'em up where you play the role of a ninja hero that travels to the US, to find his father. As you roam the streets of the cities you have to fight with plenty of baddies that await to get a piece of you, but luckily you are a well trained ninjitsu fighter and you can eliminate them using your deadly standard punches and kicks. It's strange that the game's intro shows a ninja carrying a katana sword and almost never uses it inside the game! Apart from fighting and beating up the foes, you can also jump onto several platforms to avoid contact or to grab extra power ups that will help you with your quest.
Although there are plenty of better beat 'em up games around, the game remains fun to play plus that it is quite popular.

The Amiga (and ST) port, are doing pretty well on resembling to the most possible way the original (arcade) graphics. The Amiga sports up to 32 colors on screen here. The stages are nicely detailed and the sprites are quite large while enemy sprite variation follows to the most possible way the original. Note that, the Amiga version runs smoother than any other computer port, and thus gameplay is much more appreciated. In general, stage details try to keep as much as possible to the original here.
The sound is also fine, offering the original intro and either in-game tunes or sampled sound effects.
  • Shadow Warriors (Ninja Gaiden)
  • Shadow Warriors (Ninja Gaiden)
  • Shadow Warriors (Ninja Gaiden)
  • Shadow Warriors (Ninja Gaiden)
  • Shadow Warriors (Ninja Gaiden)
  • Shadow Warriors (Ninja Gaiden)
Gameplay sample
Comparable platforms

16 colors

24 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
No comments added yet
Login to leave your message!
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Design & Developed by ndial
Free counters!