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Game info

Chambers Of Shaolin

Chambers Of Shaolin
DeveloperThalion Software
PublisherGrandslam Interactive
Reviewed byndial
Become a great Shaolin warrior by taking all six tests and then start your quest to save your beloved sister Leia, kidnapped by the Emperor's troops. Released for the Amiga, Atari ST and Commodore 64/128.
Chambers Of ShaolinSTORY / GAMEPLAY
In Chambers Of Shaolin, you control Hang Foy sent to the Shaolin Temple in the hope that the monks would help you master your Shaolin Kung-Fu skills and cope later with the Emperor and his troops. But before you could leave the Temple, you would have to pass through the six Chambers of Shaolin. Only a handful of monks had actually made it through the chambers, few ever returned!
The game consists of six different tests, each one requires the use of a specific skill for completion. You (as a student) are given a target to reach and you must perform this task successfully. When all six passed by scoring the required metrics, you can save your character. Only then you are able to continue your quest by getting into fight with four of the best Shaolin monks in the Temple. The game offers a wide range of Kung-Fu moves that will help you defeat the four monks. Note that your health is limited and can be very easily decreased from hits. Should your energy reach zero, you will be defeated and have to fight the first Shaolin monk again. After all these done, you will be ready enough to face Emperor's evilness. As you leave the Temple and reach the city gates, you will face a red dragon that breathes fire! Use your mastered Shaolin Kung-Fu skills in order to succeed! Overall, this game is great! The six tests are excellently presented and differentiate the game from other typical fighting games (such as International Karate etc). All six are a joy to play while the combat sequences continue the outstanding playability of the game.

The graphics are great! Each level has an attractive, and in many cases animated, background whilst the sprites are well drawn with great animation! The frames are all flawless to simulate Kung Fu moves as better as possible! The game uses a rich color palette of 50+ colors on-screen! Note that both Amiga and Atari ST versions are identical (a rather impressive outcome for the ST)! The sound is also good, featuring both Chinese-style music and sampled sound effects (Amiga only) which are particularly effective and add to the gameplay! Note that the introductory and gameplay tunes are composed by Jochen Hippel, one of the best game music composers of all time!
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
  • Chambers Of Shaolin
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

56 colors
Commodore Amiga OCS/ECS

56 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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