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Game info


GenreAction Platform
DeveloperThalamus Software
PublisherThalamus Software
Reviewed byndial
Creatures is an action platform game initially released for the Commodore 64 (the last great game for this 8bit computer) and later developed for the more advanced 16bit Atari ST (1992) and Amiga (1993). A year later, the game was followed by Creatures II: Torture Trouble.
Hero of this game is Clyde and he is called to exterminate all the unfriendly repulsive earth-riders slime. Clyde is a creature that comes from a distant planet called Blot that was abandoned by its inhabitants in order to reach a new home planet and lead a better life. In order to free the new home world from all nasty creatures around, Clyde must collect a variety of items that'll help him buy him the weapons he needs. The main gameplay is rather simple and includes jumping, dodging, shooting and collecting small creatures to make each potion with. The game is quite tricky at times since you need to find the exact spot to perform a successful jump! Fortunately, once you have cleared the area and progress to the next level, there is a shop out there in which you can upgrade your weapons and health status. Creatures is no walk in the park and that gives it last-ability. This is thanks to the "tricky" screens that require a bit of strategy, rather than mere joystick skill. Those screens are quite nasty at times as a single Blotian is about to be brutally tortured, unless you save it in due course (well, if you find the right way that is)! If you fail to save the little fella, then its torture begins and the whole scene is brutal (but technically nice).

The graphics on the Amiga version are pretty appealing and, as expected, there are more details included compared to the original Commodore 64 version since the game has beautifully matured to the 16bit home computers. The Amiga version supports a great number of on-screen colors (using visual tricks like EHB) performing 32 to 64 colors (comparably, the ST version has 16 to around 45 on screen which is a rather impressive feature for its in-game palette capability!) I really liked the smooth background coloring whilst the sprites and other tiny details are very well drawn. Note that on the Amiga version supports smooth screen scrolling in contrast to the ST that runs (once more) in flip-screen style. As for the game's sound, I'm sure the Amiga could do far better than! Creatures includes an in-game tune but it's interrupted every time a sampled sound effect occurs(!)

On our video below you may watch the Commodore 64 original and both the Atari ST and Amiga OCS versions of the game.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

41 colors
Atari STE

64 colors
Commodore Amiga OCS/ECS

26 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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