Brutal Paws Of Fury is a fun martial arts fighting game that steers away from the realistic visuals approach of Mortal Kombat series in favor of a more humorous, cartoonish style! The game was released for the PC MS-DOS, Amiga OCS/ECS, Sega Megadrive/Genesis/CD and the Nintendo SNES. There was also an Amiga CD32 console version.
STORY / GAMEPLAY In Brutal Paws Of Fury you can choose a funny martial arts fighter among Kung-Fu Bunny, Tai Cheetach or Kendo Koyote! You fight your way through a competition to become the world's best fighter! The game's content might be pretty classic since all fighting games share similar characteristics. But this time, the novelty of fighting with furry creatures is not the only details that makes this game differ from the other fighting games. The unique part in Brutal Paws Of Fury is that you must learn special moves as your character gains more experience by winning fights (while in the Mortal Kombat and the Street Fighter series you can use all the special moves on the spot! After defeating two components, your character's Rank advances and the fighter enters a training session in which you have three chances to learn a particular moves sequence. Imitating this, you can have access to that special move in your upcoming fights. The game supports one-on-one (two player) mode with different characters and varying difficulty levels (there are many to choose from). This game is a really nice addition to the world of fighting games.
GRAPHICS / SOUND The game has pretty nice visuals. There are plenty of stages (as many as the 10 available characters) with colorful and (mostly) animated scenes. The sprites' animation is really amusing (I laughed a lot with the lion character) and it's the game's strongest point. The Amiga version sports 32 colors on-screen and thus the overall visuals look great! Comparably, the Amiga version's visuals are not better than the PC MS-DOS version (that runs in 256 colors on-screen). Note that the PC version has more details and more animated backdrops while there are more layers in each stage. I'd expect much more from the Amiga but obviously the developers didn't bother to easily make an Amiga game running in EHB or HAM mode. Of note also is the fact that the Amiga CD32 version looks like a direct port from the Amiga OCS/ECS (although its superior AGA chipset that supports 256 colors). The game's sound is great though, having a variety of in-game high quality tunes and sampled sound FX.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs