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Game info

Ninja Remix

Ninja Remix
GenreAction Adventure
DeveloperSystem 3
PublisherSystem 3
Reviewed byndial
The Last Ninja series have achieved cult status since their first appearance on the 8bit machines, in the early 80s. Ninja Remix is a remake of the original Last Ninja released only for the Commodore Amiga and Atari ST home computers. This is not to be confused with the 8-bit (C64, ZX Spectrum, CPC) release Last Ninja Remix which was just an updated version of Last Ninja 2!
The game follows the story of the original Last Ninja series. For over 200 years, the Fugiwara Clan ruled the lands, taking evrything they wanted and making the lives of common folks a living hell. Eventually these people became tired of this unfair regime and left their homes to dwell in the mountains and form their own clan. And so, Ninjas were born! For centuries they remained in the mountains and eventually became the most feared of warriors, mainly due to their mastery in a range of weapons and the total control they had over their mind and body. But the evil Emperor Kunitoki and his army trapped the Ninjas inside the island of Lin Fen, a spiritual place for Ninja gathering once a decade, and soon slaughtered most of them. Only one Ninja never went to that island, as he stayed back to guard their master, the White Ninja. This ninja, named Armakuni, must now travel to Lin Fen island to avenge his friends' death and kill Kunitoki!
The action takes place in a variety of locations within the island setting. The game's idea and atmosphere is the same as in the first two episodes (Last Ninja 1 and 2), making it a hard adventure with beat 'em up elements! You may use your martial arts techniques (kicks and punches) but you can also leap in the air to hit! Your health bar is crucial when fighting with Kunitoki's guards that may also carry weapons (like swords etc) apart from their strong and deadly fists and kicks! Once they are defeated, you can collect their weapon and use it!
The game's controls are a bit awkward, as in all other installments of the series. Playing in a pseudo-3D environment, and in order to fight, you must hold the fire button while choosing a particular direction to kick or punch your opponent (or even collect an object!) This can sometimes become frustrating as your ninja has to stay still rather than moving around to avoid enemy hits. Weapons like the ninjato, nunchaku, staff, shuriken and smoke bombs can be equipped. Other than just killing the enemies, the game contains a blend of exploration and puzzle solving much like its predecessors. The guards are not the only hazards that you'll come across. Poisoned water and murky swamps can be spotted in various locations of the island and you need skills to traverse them as a full life is lost each time you accidentally jump or fall onto one of them).
Last Ninja Remix is surely a great addition to the series, offering great gameplay as long as you master the controls. Note that the game includes a disk save option!

The Last Ninja series has great pseudo-3D graphics and Remix is not an exclusion. The Amiga version is pretty similar to the ST (a port maybe?) in terms of graphics. The island screens are beautifully designed and colored while the sprites are well drawn, with nice animation. A lot of attention has been paid to the colors and details of the scenery while the screen change is extremely quick (compared to the previous games of the series). I would expect more colors on this version as the Amiga hardware can hold at least double the colors on-screen, but still, it looks great.

Much like its predecessors, the sound is sensational although it actually lacks sound effects. Both intro and in-game music (composed by Jochen Hippel) are one of the finest ever, blending oriental and disco elements together!
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Intro/Menu music:  In-game music sample:
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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