Disposable Hero is a game in the long line of side scrolling shoot 'em ups, exclusively for the Commodore Amiga (all chipsets). The game has awesome visuals, sound and traditional 2D gameplay. Disposable Hero is a worthy addition to any shoot 'em up fan collection and one of the best games we've seen on the Amiga. The game was also released for the Amiga CD32 with a wider color palette and CD Audio music enhancements.
STORY The date is 2879 AD and mankind already discovered strange and, sometimes, dangerous new worlds. A new alien threat is about to attack and vanish mankind. A group of men forms a new task force called D-Hero to resist and combat the threat. You start defending mankind with three spacecrafts, a default set of weapons (laser cannons) and a full energy bar.
GAMEPLAY The gameplay is very common to shooter fans with the basic idea being to blast your way through many alien swarmed to complete the game and thus save the world! Typical and nothing new here. Apart from shooting you must also collect small capsules in order to get hold of the alien weapon blueprints they contain! Once you have them you may re-design your ship's weapons based on the aliens' specs. Be warned though since the use of those alien advanced weapons will drain your ship's energy easily and thus your new gear will not function. The game is hard to play as you can easily crash onto alien ships or even walls and terrains when trying to pass through narrow passages. But as long as you master the controls, Disposable Hero becomes increasingly addictive. Although I found some levels reminiscent to early classics such as R-Type and Salamander (and some more) but this doesn't detract from the game's addictive gameplay, especially for a shoot 'em up freak (like me). But someone may say that, the "endless" flying across the screen from left to right is a little too linear, a different perspective now and then would have been much appreciated, just to break up the monotony.
GRAPHICS Not many shooter games released for the Amiga have so beautiful graphics. Disposable Hero's visuals are stylish with many details at the backdrops and sprites while there are a few impressive touches such as when your spacecraft casts its shadow across the moving water! The alien ships are well designed, especially the large ones that appear in specific "continue" points of each level.
SOUND The game's sound is equally impressive and offers fantastic intro and main menu tunes, some catchy in-game music and a variety of blasting and zapping sampled sound effects!
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
12bit RGB 4096-colors palette (32 to 4096 colors on screen)
comment on 2019-03-11 10:31:04
Join Date: 2017-03-19
Το είχα αντιγράψει σε ένα μαγαζί στην Στουρνάρη (δεν θυμάμαι ποιο) και δεν πίστευα στα μάτια μου από αυτό που έβλεπα στην οθόνη. Τρομερά γραφικά, ομαλότατη κίνηση, μεγάλα λεπτομερή sprites...κανονικό arcade.