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Game info


GenreAction Adventure
DeveloperRob Anderson
Reviewed byndial
Moonstone (aka Moonstone: A Hard Days Knight) is a very unique formula that combines strategy, role-playing and slash 'em up elements in one single package with gory graphics. Underneath its raw violence, Moonstone is an extremely deep and addictive game with gorgeous visuals and sound!
Time: Somewhere in the Medieval Era. You play the role of a brave knight who must search the surrounding lands for the lost, powerful Moonstones and bring them back to the Druids. In return, the Druids will grant you with eternal power...! But be warned! You are not alone in this quest, as 3 other knights are also looking for the stones and will surely set to kill you! You must be the first to find each clue that leads to the location of the Moonstones and find magic artifacts that will help you in your adventure. As you explore the mystical lands you will discover several places of interest, such as towns (where you can buy healing potions, weapon upgrades or you can even participate in gamble spots for gold...and more), wizard towers (that may contain either rewards or penalties!) and monster lairs! The lairs are very important in order to grab a few coins and be able to spend them for weapon upgrades or magic skills. But, to get those coins you must defeat all monsters met in each lair and this is tough, believe me. Many of the monsters have a distinctive fighting style so, learning the techniques to defeat them is essential! A fair range of necessary fighting moves is at your disposal. Some monsters are stronger than others and some creatures' strengths depend on the phases of Moon!!! Any attack unleashed is always gory and blood will spray all over your screen! Every time you end up victorious, your knight's abilities and points will be updated. If they kill you, you will lose a life. Apart from the monsters and your three main rival Knights, there are a few more dangers to cope with. Black Knights roam the areas, aiming to ambush you; powerful warriors lurk at key locations to hack you in pieces! Also, a Dragon is flying across the whole land and if it spots you're history! So, beware! To move around the land, you use a map that depicts all available areas. Note that your movement on the map is limited to just a few pixels-a-time so you cannot reach directly an area of interest. This means that probably another knight might reach it first! One of the best assets of the game is the four-players mode with each player choosing a knight and follow the same story. This way the game can turn into a one-on-one brawl at any time! The Knight that finds first the Moonstones, is the great winner!

The game's graphics are a really strong point. Each area is nicely designed without the need of any fancy animated backdrops but the aesthetic brilliance of the sprite animations makes you wanting to fight again and again! Getting stomped to death, your body's pieces splash all over a monster's lair; you can be hung to suffocation by rat-like rodents; an enemy knight can easily cut your head off; a Balok can bite you hard;...and tons more of gory animations are awaiting in this game! The sound is as gory as the graphics offering a variety of sampled sound effects that also include the sound of your splashing blood! There is also a nice medieval-style tune along with the great, dark and amazing introduction of the Moonstone story. Moonstone is an Amiga OCS masterpiece and you should absolutely try it!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2019-03-11 10:51:04
alex76grJoin Date: 2017-03-19
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