Targhan is a great action (hack n' slash) adventure that takes place in a barbaric world of forests, caverns and villages. The game was initially released for the Commodore Amiga and Atari ST and later ported to PC (MS-DOS) and, surprisingly enough, to the 8bit Amstrad CPC! The game follows the same gameplay-recipe of Silmarils, which combines nice visuals and sound but a high level of difficulty.
Review
STORY / GAMEPLAY Targhan, a barbarian warrior and son of a tribal leader, fights his way through a mythical world against other warriors, archers, bats and enormous monsters in order to protect his village Edengarhn. His main quest is to find and avenge the evil lord that terrorizes his people claiming the whole territory. The game is divided into 4 levels. Targhan travels through forests, dark dungeons (where he needs a source of light), tree houses and finally the castle of the evil lord. The game is a mixture of fighting action, killing enemies with your sword (plus a few extra weapons found on the way) and adventure since you'll find scrolls that give you clues and other objects that help you in your quest. But to get there is not so easy. You travel through the flick-screen forests that are pitted with entrances to underground passages, pass through the mountains of Clorg and reach a mysterious temple before finally finding the walls of the Evil One's castle! Overall, Targhan is a standard side-scrolling action adventure that has some nice visual effects and a pretty tough gameplay. The last is a common characteristic of almost all Silmarils' games! Although the game boasts of "more than 120 landscapes and 40 different characters", repetitive levels and cardboard-cutout characters make it feel a lot smaller. Its great graphics and atmospheric sound, though, save the day and make a great to play, atmospheric game!
GRAPHICS / SOUND The Amiga version is technically similar to the Atari ST, and looks like being a direct port from the ST! All screens offer the same amount of detail, but the Amiga version supports up to 32 colors on screen, thus a few nicer color touches here and there. Many people thought back then that both versions were identical in terms of graphics, but apparently they are not in terms of number of colors being used. In general, the game features stunning graphics with plenty of colorful and nicely drawn backgrounds and sprites, although dark colors are mainly used and the game runs in flip-screen mode. Sprite animations are fine to amazing at times but with significant slow-downs when too many sprites occupy the screen, which is rather awkward for an Amiga game! The same glitch is found on the ST version which proves that the Amiga version is a direct port from the ST with just a few enhancements (i.e. better color palette for the Amiga). Each scene/screen is beautifully designed and offers thick forests, mountains, caves and caverns, some with animated objects that add to the atmosphere. The game's sound features a really cool digitized introductory theme (of better sample-quality compared to the ST) and several ambient sounds along with sampled SFX like grunting, growling and sword hitting.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs