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Game info

Amazing Spiderman

Amazing Spiderman
GenreAction Puzzle
DeveloperOxford Digital Enterprises
PublisherParagon Software
Reviewed byndial
The Amazing Spider-Man is an action / puzzle platform video game developed by Oxford Digital Enterprises Ltd and published by Paragon Software Corporation in 1990 for the Amiga and later for the MS DOS, Commodore 64 and Atari ST.
Amazing SpidermanSTORY / GAMEPLAY
Mary Jane, Spider-Man's love interest is kidnapped by a guy called Mysterio. Your mission is to rescue her by navigating through hostile environments and solve puzzles divided into separate acts. The game takes place inside the Rockwell Film Studios consisted of walls, platforms, traps, switches and adversaries. Significant progress can be made only if you can locate those switches that are necessary to proceed and you also have to avoid traps. Your goal is to reach Mysterio's lair at the executives' offices. To get there you will walk your way through many rooms, most of which are part of film studio sets specially laid out by Mysterio to make your task of locating Mary Jane even harder. At the beginning, the puzzles involve flipping switches and levers to free more switches and levers which will ultimately reveal a final exit, letting you into another themed section. Note that there are plenty of bad guys and mounted weapons (like complex laser matrix etc) too. Spider-Man can jump on platforms, swing, leap and stick to all the walls with the help of the strands of web that are released from his gloves. Having the ability to walk on walls and ceilings gives to this game a pleasant change compared to typical / traditional action puzzle games.
It's slow action though is on the side of this game. I mean, Spiderman walks so slow, that will get you several times frustrated, especially when walking from one screen to the other, then noticed you missed a switch to activate or deactivate! In any case, I thoroughly enjoyed playing this neat little puzzler!

The game's graphics aren't exactly the best thing you've ever seen, but they do the job well. As in all 16bt versions, the Amiga version supports up to 16 colors on screen. The details look cool, especially on the sprites and their animation. Sprites, although very small, are well animated but they move quite slow, making gameplay a bit boring at times, especially when you try several times to solve a puzzle (i.e. activate / re-activate certain buttons in order to proceed to the next screen).
The sound is fine, with a catchy introductory sampled tune with several "Spiderman" and other vocals' mixing, though during gameplay there are only sound effects here that add to the overall game's atmosphere. I would expect at least the introductory theme to continue play along your way (found only on the PC version)
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
  • Amazing Spiderman
Gameplay sample
Comparable platforms

16 colors

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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