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Game info


PublisherDomark Software
Reviewed byndial
Badlands is an isometric view racing game set in a post-apocalyptic world. It was released in 1990 by Tengen for the arcades and ported by Domark to the Commodore Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers.
In a post-Apocalyptic world, people race with some specially designed, armored cars (much like the cars we saw in the Mad Max movies). Each race takes place in Badlands, a desolate area with ruined buildings after a nuclear conflict. There are eight tracks to try and you can play either alone against two computer controlled cars or with a friend (in two-players mode) and one computer controlled car. Finishing last will cost one of your two (in total) credits. You must not forget to use your mounted cannon, as it can slow down your opponents. Gold wrenches may occasionally appear on the track and can be picked up by running over them. Pick those wrenches up and get enough credits to buy upgrades between races. The upgrades vary from tires for better grip, faster speed, limited turbo boosts, missiles, shields and enhanced brakes. Each stage has its own unique details and settings. Apart from the aggressive opponents, there are several other hazards to alert you during racing. Spikes, oils slicks, water pits, moving gates, snipers firing at you from towers and so on, may appear at certain spots and will just slow you down. The control over your vehicle is simple to get grips with.
The game plays much like Super Sprint and is really fun. Just scoot rounds as fast as possible avoiding hazards and leave your opponents behind.

The Amiga port looks quite close to the arcade original but with less colors (up to 16). Both the Amiga (and Atari ST) ports are almost identical to the original with nicely designed screens, without any fancy visuals or other special techniques. Simplicity is the key in the game's technical aspects (graphics and sound) but the gameplay is what counts the most. The modified cars move relatively smooth and the action is quite intense.
The game's sound on the Amiga is nice and you can select either in-game tunes or sampled sound effects.
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Intro/Menu music:  In-game music sample:
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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