Over The Net is an exciting beach volleyball game in which one or two players can play from one to five sets on a single match. The game was released only for Commodore Amiga, Commodore 64 and DOS in 1990.
Review
STORY / GAMEPLAY Over The Net is a classic beach volley game in which the rules are identical to those of volleyball: 3 ball contacts are allowed for each attack or defense and the ball must not be touched twice in succession by the same player. The matches last for 1, 3 or 5 sets and each set is won by the first team that reaches 15 points. You can choose any of the 12 (!) available teams. A single match can be played or you may choose to participate in the Sea Cup where the matches will take place in a series of seaside resort locations. The tournament keeps going at increasingly difficult levels up to the final goal, the much aspired Sea Cup! The gameplay is quite easy. Each human player is assigned as one man and, depending on how you set up the teams, the rest players are controlled by the computer. During a volleyball match, a shadow appears on the beach to indicate the ball's position so you can estimate where the ball will fall for the nearest player to get to that point and receive it. If the computer controlled player does not move, this means that the human controlled player is the nearest one and must rapidly move to the point where the ball will land.
GRAPHICS / SOUND The game's graphics are really good. The sprites move fast with nice animations whilst there are several background (mostly sandy) details including a few animated scenes. Although the Amiga version runs with 25-32 colors on-screen, it still has a bit better details than the DOS counterpart (that runs with 140+ colors). In comparison, I think Over The Net has better graphics than the all time classic Beach Volley. The in-game sound has a few sampled sound effects (ball hits, players' voices, crowd applause) whilst there is a nice introductory tune at the main menu.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs