Dragonstone is a role playing game released for the Commodore Amiga computers. The game has great isometric visuals, high quality sampled sounds and interesting puzzles but fails to keep the interest of an average RPG gamer due to its high difficulty level and repetitive gameplay.
STORY / GAMEPLAY Cut a path through Agon's demonic hordes and explore vast, forgotten lands, as you play the hero in this fantasy role playing set in a top down, multi-directional perspective across seven extensive levels. Well, there is not much to say about its story, as there are almost no details about it (even in the game's manual!) Starting off in a woodland, you control a brave warrior armed with a sword. There are several puzzles to solve and in order to do that you have to visit several places and get information from people or even buy, sell or offer items. There is an inventory menu in which you can interact with the items found. Along your way you can find gold to use for your exchanges. OK, the puzzle elements does add much to the game but you can never have too much action. Irritating creatures such as goblins and orcs chase you all over the place. Surely the monsters are easy enough to kill but it is inevitable that they will hit you at some point and eventually drain your energy and although there are only about 10 different types of monsters in the entire game, this iteration makes the game extremely frustrating and a lot less enjoyable.
GRAPHICS / SOUND The game's visuals are of good quality and eye pleasing. Each level is nicely designed with some cool details. Areas like the woodlands, the village and the castle are beautifully detailed with plush vegetation, chatty villagers, mysterious magicians, sparkling ponds and rivers. The sprites are nicely detailed with smooth animations and isometric level scrolling. The sound is great with its great introductory medieval-style tune and its variety of sampled sound effects during gameplay.
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs