Wandering alone into a deep, dark dungeon / castle called Wulf, looking to defeat Dianos, a necromancer of great power and wisdom, is surely a scary quest. Cadaver is an action stratey game and its story takes place in an isometric dungeon with several dark rooms, puzzles and a load of enemies to compete until your objective is completed. Cadaver was released for the Atari ST, Commodore Amiga, PC (MS-DOS) and Acorn Archimedes computers.
STORY / GAMEPLAY The game's main character is a dwarf named Karadoc who roams alone into a deadly dungeon, called Wulf. Wulf is swarmed by zombies (thanks to Dainos) and skeletons that all obey to his every whim, which will usually involve your demise. Other creatures that live in the dark dungeon are large spiders with a venomous bite, spiked balls that float and get straight to the point and even wriggling worms that'll explode every time you contact them! There are also several other traps to avoid! Cadaver takes you on an isometric view of the dungeon and shows great detail in each and every room you manage to enter and search. Karadoc has no defensive measures (except of the ability to jump and walk to avoid enemies) and the only kind of weapon you can find is a bag of stones that can be thrown to enemies. Several objects are scattered around, some useful and others not, that Karadoc can pick up, examine, take or dispose of. As long as you get close to an object an icon menu screen is enabled with which you can act accordingly (i.e. examine, eat, drink, throw etc). Be noted though that your backpack is limited, so it free space is easily filled with junk. The puzzles of the game are very clever and require quite a bit of cryptic thinking to work them out. Cadaver is packed with 5 levels of 70 rooms each! It’s really large! Dianos is a tough opponent and you’ll have to battle long and hard in order to eliminate Wulf dungeon's threats! The gameplay really shines in this game!
GRAPHICS / SOUND The graphics are simply brilliant and although the screen colors are up to 16 (an ST port maybe?), which is rather awkward for an Amiga game, they are very pleasant to your eyes. Each room and object looks fantastic and the atmosphere is so great with subtle additions such as flickering lamps and mushrooms growing as Karadoc wanders by. The game's sound is not its strongest point, but it's not its weakest either. There is a great introductory tune and plenty of sampled sound effects during gameplay like when your boots clump loudly when walking on a stone floor or when monsters scream every time you kill them. Unfortunately there is no music during gameplay.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs