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Game info


GenreAction Strategy
DeveloperMaelstrom Games
PublisherRainbird Software
Reviewed byndial
Midwinter is considered one of the best action-strategy games ever released for the 16bit home computers. The game is amazingly addictive and beautiful and the well designed icon system makes it a real joy to play. Midwinter was released by MicroProse (USA) and Rainbird (rest of the world) only for the Atari ST/E, Commodore Amiga and PC (DOS).
The year is 2039 and the Earth has just being hit by an enormous meteorite. This menace hit our planet with so tremendous force that it caused a worldwide chain reaction of disasters from London to Sydney. A giant tidal wave hit the West Coast of America destroying everything in its path. Millions of tons of dust and dirt had risen into the Earth's atmosphere due to the impact, causing the temperature to drop dramatically. Years have passed and by 2056 things seemed like the beginning of another ice age.
You control a peace keeper called Captain Stark and, along with a number of other officers, you must patrol a region once known as the Azores. Like the rest of the world, all the small islands have been completely covered by treacherous ice fields. The colonies there lived peacefully and calm until one day a hostile army led by General Masters arrived and built their base in the quiet village of Sleeping Hollow, aiming to capture the islands and use the factories and mines for their own purposes.
You must recruit members from the original settlers and form a resistance movement. Those people don't always get along, for various reasons. You must ski your way through to the nearest bases and alert the other inhabitants. Captain Stark may also find snow mobiles, cable cars (that can reach more treacherous peaks) or even gliders. There's a map available at any time to find info about the areas and people you are about to visit, including specific terrain info and more. The terrain must be studied thoroughly to avoid slowdowns and decide the best way to travel. Additionally, you can sabotage enemy buildings or vehicles, hide and snipe enemies but care must be taken at all times as the enemy forces may patrol the area. Finding scientists is a good point and then you'll have to transfer them i.e. to radio stations so that they can make the appropriate arrangements to call for even more of your troops. There are a lot more to write about gameplay, but I think this will need many pages.
Midwinter has the scenario to drop you right in intense action as a second James Bond and you must plot general Master's destruction by teaming up with people whose abilities will prove useful. A real masterpiece in every aspect indeed.

The graphics on the Amiga version are really impressive and will stun you at first sight. Although all screens have up to 16 colors (same as on the ST and VGA versions), the icy landscapes look awesome. The icon system and the map are well designed and all its 3D environments look excellent with their loads of details from the cold areas (snowy hills, huts, forests, snow vehicles moving, airplanes flying and more).
The game's sound is quite adequate with a variety of sampled sound effects like gunshots, explosions etc, but nothing really special.
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Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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