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Game info


GenreAction Shooter
DeveloperLive Studios
PublisherMillennium Software
Reviewed byndial
Thunderstrike is an action-shooter game that combines impressive 3D graphics with some superb shooting gameplay. The game was released only for the 16bit Commodore Amiga, Atari ST and PC (MS-DOS) home computers by Millenium Software in 1991.
You participate on a TV show (!) in which you have to defend your home from a whole host of enemy robotic forces. This intergalactic TV program, watched by billions of entities, is produced by a company named Ground Defense and combines the politics the networks wanted to advertise along with hardware to show military might. The deadly show takes place in an arena where combat vehicles and are battling and certain ships leave energy pods, turbo boosters and shield enhancements when destroyed. Those items can be collected by simply flying over them. As it's a TV show, the better you perform and the more dramatic your performance is, determines marks of what type of ship you get on the next round! There are several ground installations as well and the computer controlled drones are attacking in hordes. Some of the ground installations are on your side, so you need to protect them while others are hostile, so they must be destroyed. You may select which craft suits you the most at the beginning of the game and each of those include sophisticated instruments like a radar that spots the attacking drones or the installations in differently colored dots. Do not forget to collect the pods dropped when drones are destroyed as they can prove useful during your unforgiving combats.
ThunderStrike includes 50 levels in total, split across five different planets. The controls may seem a bit awkward but you'll soon get the hang of them and the option screen allows you to set your mouse's sensitivity based on your personal preferences. So, take your time and you might just win the supreme accolade as the "Defender of the Ground"!

The game on the Amiga has nice and fast moving 3D environments that certainly keep the game alive though we would expect more simultaneous colors. The flying combat means move fast without any scrolling glitches and issues and each planet holds its own details although there isn’t so much variety in the landscapes. But the game's visuals still look colorful and satisfactory.
The sound includes all the necessary shots and explosions sampled sound effects that suit nicely to this Sci-Fi combat experience.
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Intro/Menu music:  In-game music sample:
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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