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Game info

Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis
PublisherU.S. Gold
Reviewed byndial
Having failed to get hold of the Holy Grail in Indiana Jones and the Last Crusade game, the Nazis are once again up to their old tricks. This time they search for the legendary city of Atlantis, hoping to discover its unspeakably powerful secret weapon. Indiana Jones and the Fate of Atlantis was released for the Commodore Amiga, DOS, Fujitsu FM Towns / Marty and Apple Macintosh computers. The Amiga version is available in 11 disks!
Indiana Jones and the Fate of AtlantisSTORY / GAMEPLAY
Indiana Jones and Sophia Hapgood must find the Atlantis before the Nazis and put an end to their evil plans. But a nasty Nazi agent, Herr Kerner, is after them when he escapes Indy's office after a hilarious intro sequence. Indy realizes that an important artifact for the quest to Atlantis journey is missing and sets off to find Sophia and travel together to stop Kerner from discovering the legendary city. Travelling all over the world is something that Indiana must do as the game progresses, visiting several places in Europe, the U.S, North Africa and Asia. Indy must also travel to Greek islands, including Thera and Crete! Numerous screens scroll left and right, revealing some larger scenes.With Fate Of Atlantis, LucasArts introduced an innovative gameplay system in which, not only the usual point-and-click interface with a control panel at the bottom is used, but Indy can also fight characters like in an actual fighting game (including a stamina bar, etc)!
The interface is simple and quite effective and gives the feature to form commands and interact with the game by clicking on verbs and objects much like the almighty Monkey Island 2. During conversations, you can select one out of of five possible responses, including plenty of snappy Indy signature lines.
In short, Fate Of The Atlantis is a stunning and amusing graphic adventure that contains many puzzles for the most seasoned fans and lasts long enough to justify its title. The game is spread over one of the largest playing areas ever seen at the time and can be completed in up to three different ways. So, with its three solution pathways, the superb visuals and its plenty touches of humor, Fate Of The Atlantis sets a high gaming standard.

The game's visual on the Amiga version are simply gorgeous with up to 32 colors on the gameplay area along with a few more colors on the control panel (total colors are close to 40). Comparably, the DOS version runs on VGA mode only and supports up to 256 simultaneous colors! All screens are impressively drawn, depicting the landscapes that Indy comes across in a fantastic style, whilst the characters move pretty smooth with some great (and funny at times) animations. Note that the Amiga version's character animations occasionally lose some frames in contrast to the DOS version which runs smooth at all times, but that should not be a problem at all.
The Amiga's sound is pretty cool and includes the original Indiana Jones series music score, plus some nice in-game tunes interacting with the scenes (the so-called iMUSE system that we also seen at the Monkey Island 2 game). Unfortunately there are no sound effects or even speech and that's quite odd for an Amiga system and a game that's packed in 11 disks.
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
Comparable platforms

42 colors
Commodore Amiga OCS/ECS

168 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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