Body Blows is a great 2D fighting game, released in 1993 by Team 17 only for the Commodore Amiga (OCS/ECS and AGA) and PC (DOS).
Review
STORY / GAMEPLAY Fight your way through and be the winner! Simple as that! In Body Blows, there are 11 different fighters to choose from. On 1-player mode You can play as 1 out of 4 characters: Nik, Dan, Junior or Lo Ray. On the other modes, the players can select among 10 characters. The game requires at least 1MB of RAM and it utilizes the extra memory installed on the system. Body Blows is directly compared to the more popular and long time successful Street Fighter II, with many worldwide reviews suggesting it's a better game (at least on the Amiga). The gameplay is fighting typical: fight and KO the opponent at all costs. The special moves of each character are easy to learn. The controls are flawless and they don't require gamers to make a multi-button combination to unleash a special move. All you have to do is to hold the fire button and release! Body Blows is truly an addictive game and offers great playability, especially when played with two players!
GRAPHICS / SOUND The graphics are awesome on the OCS/ECS Amiga (using 32 colors on-screen), with superb character animations and well drawn backgrounds. Comparably, the Amiga AGA chipset uses way more colors (up to 256 on-screen) and presents more graphics details on each fighting scene. Comparisons aside, both OCS and AGA versions look and play equally pleasant. The sprites move fast with many frames of animation, while the backdrops depict a variety of nice details such as temples, fighting rings and more Soundwise, the game offers some great music and karate-movie-style digitized sound effects! Overall the game's sound is brilliant and probably among the best found on the Amiga fighting games scene.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs