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Game info

Magic Boy

Magic Boy
GenreArcade Platform
DeveloperBlue Turtle
PublisherEmpire Interactive
Reviewed byndial
Magic Boy is a platform video game developed by Blue Turtle and published in 1993 by Empire Interactive for the Amiga, Atari ST, MS-DOS and by JVC for the Super Nintendo Entertainment System.
Hewlett, a young wizard, is trapped into a basement where the grand wizards assortments of magic creatures are kept. Those creatures escape on the grounds surrounding the Sorcery School and now you have to scour the landscape and return them back to the basement.
The game is split into different worlds like the Sand Land, Wet World, Plastic Place and Future Zone, each of which is progressively more difficult than the previous. Each level is divided into a number of stages, giving a total of 64 different sections.
To complete a level you must successfully stun all of the creatures, put them in your bag and get them back to the place they escaped. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and will start to hunt you down again. Most of the levels are upwardly scrolling business, and most of the time the vest tactic is to work your way from the bottom to the top, grabbing the creatures as you go. In some later levels though, you have to plan your route more carefully, as some platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature.
Apart from the creatures, which will instantly kill you, there are several other hazards like ice platforms (that will cause you to slide around uncontrollably), sticky blocks (that can slow you down preventing you from jumping), toxic pools and more.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay set in a very colorful and smoothly scrolled 2D world.

The graphics on the Amiga are vivid and sugary. The screen scrolling and the sprites' animation are greatly done. Amazingly enough, each stage has a large number of simultaneous colors and the Amiga version counts more than 100 while the backgrounds are well designed and all the monsters are imaginatively created in a cartoonish style.
As for the sound, the game includes a few sampled tunes and sound effects that may become irritating after some time.
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Intro/Menu music:  In-game music sample:
Comparable platforms

102 colors
Commodore Amiga OCS/ECS

63 colors
Atari ST

16 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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