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Game info |
|  | Crazy Cars |  | Genre | Arcade Racing | Developer | EH Productions | Publisher | Titus Interactive | Released | 1987 | Rating
 | Graphics: | 6.0 | Sound: | 5.0 | Gameplay: | 7.0 | Overall: | 6.0 |
| Reviewed by | ndial | Crazy Cars is a racing game developed in 1987 by Titus. The game was released for several home computers like the Amstrad CPC, Commodore 64, ZX Spectrum, MSX 1 & 2, PC (MS-DOS) and the Apple Macintosh Classic to name a few. |
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Review |
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 STORY / GAMEPLAY Following in the style of Out Run, Crazy Cars gives you the chance to get behind the wheel of four different high performance sports cars: Mercedes SL, Porsche Carrera, Lamborghini Countach and Ferrari GTO. You have to drive as fast as you can to get from Florida to Malibu through six stages within a specific time limit. You start with the sports Mercedes racing against all those other cars you would rather be driving. Not only are the steep turns and the opponent fast cars to contend with but the road also has dips and bumps of varying heights. When you get onto those bumps your car jumps into the air losing traction and speed. Completing each track is not really difficult and it doesn't need too much practice. After completing the sixth course you step into the next car and race over the same courses but this time within a decreased time limit! Well, Crazy Cars doesn't really offer anything new to the genre, rather than the feature to drive different cars upon completing all stages. Its successors, Crazy Cars II and Crazy Cars III are the ones that made some difference I think!
GRAPHICS / SOUND The graphics on the Amiga are quite nice for an early 1987 racing game. The car models look cool and they are some of the prettiest car pseudo-3D models back then! The track's movement is obtained by horizontal bands that work well at low speeds while they simply flash from one shade to another when in high speeds. In contrast to the jerky movement, the track twists into turns pretty smoothly. Although the Amiga version performs more than 40 colors on-screen (and more than 100 colors on static screens), unfortunately the only noticeable differences among the stages are their different color scheme and horizon scrolling. The game's sound could have been better, at least on the Amiga. It has a few effects and some sampled car engine throttles but they are not so convincing! A nice sampled introductory tune is included though. | |
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Hardware information |
| Amiga 500/500+ CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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 | 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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