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Game info


GenreAction Shooter
Reviewed byndial
Apache is a side-scrolling shoot 'em up game developed exclusively for the Commodore Amiga computers. It was never released as a standalone and Team 17 offered it for free with a few of its official titles such as the racing game Overdrive. The game follows the likes of a Defender-clone mixed with Apocalypse!
The game's story takes place somewhere in the future where you fly a fully armed military chopper (that actually looks more like the AH-1 Cobra than the AH-64 Apache) and your mission is to search and rescue M.I.A. troops and transport them back to their Base (actually a helipad from which you start each mission). Your task may sound easy but it's not. Not only there are several enemies flying around and shooting at you and each stage has its own defensive mechanisms such as mounted guns, fixed rocket launchers and turrets as well as some natural hazards like falling rocks, volcano fireballs, lava explosions and many more. Each stage has its own backgrounds and type of enemies and it's not easy to get used to their random patterns. At the end of each stage there is a bonus stage in which you can collect a certain number of hearts but this time trying not to collide and crash, otherwise you lose the stage.

Apache is a tough game due to its awkward controls and high level of difficulty mixed with a tremendous, at times, scrolling speed. The control is rather sluggish and the camera pans quite fast to the left and right while you turn the chopper, which results in a really distracting effect.

Apache sports fantastic visuals with colorful landscapes that can easily up par with other commercial games. It has 12 layers of smooth parallax scrolling, great level design, more than 100 colors on screen and smooth animation. All enemy sprites move fast in all 8 directions of your screen and the falling rocks, volcano explosion effects are very impressive

The game's sound includes a fantastic introductory tune, and a variety of sampled sound effects but unfortunately no in-game music.
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Intro/Menu music:  In-game music sample:
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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