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Game info

Operation Stealth

Operation Stealth
DeveloperDelphine Software
PublisherDelphine Software
Reviewed byndial
Back in 1990 the new Stealth fighter was the most sophisticated aircraft in aviation history. Invisible to radars, able to fly low and fast, and equipped with state of the art weaponry and avionics, it's was the pride of the US Air force. Unfortunately for the Americans, Stealth is stolen. Operation Stealth takes you into the quest of searching for the stolen tech, in an adventure game with good graphics and a great storyline. The game was released by Delphine Software for the Commodore Amiga, Atari ST/E and DOS.
Operation StealthSTORY / GAMEPLAY
The CIA calls in their top undercover agent John Glames to hunt for the missing high-tech combat aircraft. Using his skills, ingenuity and an array of gadgets, John sets off to the exotic South American state of Santa Paragua, where the ruling Military Dictator (at the top of CIA's suspects list), in search for the stealth fighter. He is in a hurry though as the KGB is already informed about the incident and their agents are hot on its trails.
Operation Stealth includes all the addiction an interactive adventure offers and it's 100% mouse-driven, making it highly playable. You move Glames around exotic locations, pick up, examine, and use objects and in general interact with the scenery and any characters you meet, all with just a click.
The better you get, the harder are the puzzles to solve. Places may seem normal and empty of any information but you must examine everything and you may discover the strangest of things in the strangest of places! Glames must solve many puzzles as he starts to unravel the story -breaking into safes and blowing things up, for instance, but there are also less obvious things that must be done in order to complete your mission (i.e. by buying a carnation from a florist or exchanging money at the bank and many seemingly trivial things that are actually of vital importance). The game offers a few action sequences as well.
Operation Stealth has a totally engrossing story and once you start playing, it is doubtful that you will stop until you complete it. A brilliant game from Delphine!

The graphics on the Amiga are impressive although the use of only 32 colors on-screen (I would expect at least running in EHB with 64 colors). Everything is well presented and the exotic scenery gives the game the feel of a James Bond story. The characters' animations is done well and the overall playability of the game makes for an engrossing and addictive experience. The lengthy intro sequence gives the game a movie-style opening and sets the standards for what will follow. Operation Stealth is a beautiful interactive adventure with some neat touches of animation such as the greasy looking airport officials and the way in which the hero purposefully strides from one scene to another.
The sound is nothing incredible, with pretty basic sampled sound effects and a few short tunes covering certain scenes, although the title music is quite groovy. A quite impressive detail with a cracked Amiga version is that the game can be played having the text-to-speech synthesis enabled, but -beware- there's also a bug here and if the player attempts to quickly click the mouse button to skip the speech, the game might freeze and will then have to be rebooted).
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
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  • Operation Stealth
Comparable platforms

16 colors
Atari ST

32 colors
Commodore Amiga OCS/ECS

224 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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