SuperFrog is another Amiga exclusive game developed by Team 17 back in 1993 (for the OCS, ECS and AGA systems). The game is one of the best platform games ever created for the Amiga family.
Review
STORY / GAMEPLAY So Team 17 did it again. This developer team always knew how to impress Amiga gamers and how to make ST gamers left in envy. SuperFrog is an arcade-quality multi-scrolling platform game that pushes the Amiga to its limits. I spent so many hours of continuous gameplay, having great fun and watch those graphics in awe. This is a pure example of the Amiga's potential in 16bits gaming, matching even the great Nintendo SNES. Once upon a time, SuperFrog was a prince. An evil power turned him into a small -but super powered- frog who must start a challenging quest to find and save his love princess and break his personal curse. Our friend must fight his way through six different levels (such as The Forest, The Castle or even a Project-X style level called Project-F!) and confront numerous enemies (like bees, hedgehogs, gigantic snails) and additionally avoid dead pits, spikes and more. Your main goal is to collect coins in order to open the Exit door for the next level. Drinking Lucozade (now that's funny!), makes you super strong and lightning fast. Collectibles also include weapon bouncing balls, wings to briefly fly, items that will help you kill the other baddies or pass through all traps.
GRAPHICS / SOUND The game starts showing an impressive cartoonish intro. You will be amazed by its colorful graphics (it features more than 64 colors on screen!), the funny, cartoonish characters, the great settings and the smooth scrolling that runs like fluid. The impressive presentation is accompanied by some fantastic and fun stereo music scores plus a variety of sampled sound FX that make this game look like a TV cartoon show. Don't miss it!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs