|Random Old Ads!|
|Double Dribble, known in Japan as Exciting Basket, is a basketball arcade game developed and released in 1986 by Konami. The game has some great -for its time- animation sequences showing basketball players performing slam dunks! While successful on the arcades, Double Dribble became more popular and remembered mainly when ported initially to the Nintendo NES. Double Dribble was released for the Commodore Amiga, PC (DOS), Commodore 64 and GameBoy systems.|
STORY / GAMEPLAY
Double Dribble is a sports (basketball) video game that offers an arcade-style gameplay. It's a full 5 Vs 5 game, but after a while someone may notice that it's really a 3 Vs 3 since two players from each team always seem to do nothing at the other end of the basketball court! Each match is fast and intense though, with either a human or a computer opponent. Note that there are a few certain spots in the court from which is more easy to score points. For example, it is easier to try a 3 point shot from the bottom right side corner of the screen! The game's popularity is based on its unique for their time animation sequences that show players performing slam dunks. But frequently you will surely miss a slam dunk depending on how close you are to a defending opponent. The player can dribble, shoot from every position (that means air-balls as well), dunk, defend, pass, steal and commit fouls. You have the ability to switch your active player and select another to either defend or shoot. Double Dribble is an arcade game and not a sports simulator so don't expect any team management options and, if you're OK with that, you'll surely enjoy some slam dunking good times. Fairly solid if nothing outstanding! This game was entertaining enough when it made its debut on the NES in 1987 (a years after the original Konami's arcade) but ported a little late to the Amiga and the PC, in 1990. GRAPHICS / SOUND
The Amiga enjoys a good arcade conversion and retains the fun gameplay from the original. The graphics and sound are great though there might be some difficulty in keeping the track of which player you control. The basketball courts are colorful and include all the basic details while the players move fast though the game's pace is a bit slower compared to the original. There are a few sampled sound effects like ball bouncing, netball swish during slam dunks plus a few random sampled crowd noises and tunes (when scoring).
|Arcades (original version)|
|CPU: Motorola MC68000 7.16 MHz|
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
|12bit RGB 4096-colors palette |
(32 to 4096 colors on screen)
|No comments added yet|
| ||Login to leave your message!||
|Our featured games|
|Play old-school now!|
|Play ZX on-line!!|
|Play CPC on-line!!|
|Is this my palette?|
|The logo evolution!|
|Beat them All!|