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Game info

Untouchables, The

Untouchables, The
GenrePlatform Shooter
DeveloperSpecial FX
PublisherOcean Software
Reviewed byndial
The Untouchables is a platform shooter game split into six different episodes of intense action. The game is based on Brian De Palma's 1989 blockbuster movie of the same name. It was released by Ocean Software for the Atari ST, PC (DOS), Amiga, Amstrad CPC, C64, ZX, MSX, NES and SNES.
Untouchables, TheSTORY / GAMEPLAY
The year is 1930 and the liquor black market is more lucrative than ever and Al Capone gains higher profits than anyone from this illegal business. You are cast as Elliot Ness to do an average cop won't do, hunting down the ruthless Mafia boss and stop the illegal liquor flow for good, in co-operation with a small group of selected officers.
The game is a classic action platform retaining some of the film's story and style. You have various tasks throughout the six levels and a variety of weapons to pick up such as shotgun or Tommy gun to use against Capone's gangs.
The gameplay perspective changes from level to level. At the beginning, you storm inside Capone's liquor warehouses where 10 of Capone's accountants are running scared carrying valuable evidence in the form of ledger pages. The bad guys do their best to stop you by leaping around the crates and shooting in frenzy. In the next level, the perspective changes to a third-person Cabal style shoot 'em up set to a bridge where trucks loaded with liquor try to pass. There you need to shoot certain bottles of bourbon, avoiding enemy bullets from snipers and other running foes. At the next level you need to take down certain foes in an Operation Wolf style shoot 'em up. Believe it or not, at the next level gameplay shifts from 2D side scrolling to top-view multi-directional in which Eliot must go through the Central Station shooting incoming foes and, at the same time, protect from the enemy fire a baby that rolls loose in his stroller. Another change in gameplay follows at the next level where you need to help a witness taken hostage by one of the bad guys, and the whole scene is running in a shooting gallery-style. In the final stage you chase Capone himself across the roof of the court building, in a 2D horizontal scrolling action.
The Untouchables is an enjoyable game, with each stage carrying its own unique style, both in graphics and gameplay, so there is plenty of variety, packed with some cool visuals and sounds.
Note that the Amiga version is somehow more difficult to play, as it is harder to avoid enemy fire and hence, the poor difficulty curve is the only letdown for this release.

The Amiga version sports great graphics and carries a few more details compared to the Atari ST and DOS. The game has up to 30 colors on-screen, although everything looks a bit darker but this is due to a coloring palette mismatch because it was ported directly from the Atari ST and the few extra colors were added afterwards, much like Midnight Resistance. The sprites are nicely drawn and smoothly animated and the background scrolling moves smoothly without glitches. As already said, each stage has its own graphics and perspective and this adds a lot to the overall presentation of the game.
The sound on the Amiga is fully sampled, offering high quality of gun-fire, screams and explosions sound effects. The music is one of the best for an Amiga game, most of it taken from the original soundtrack of the popular blockbuster "The Untouchables" movie.
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
Intro/Menu music:  In-game music sample:
Comparable platforms

29 colors
Commodore Amiga OCS/ECS

23 colors
Atari ST

13 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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