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Game info

Untouchables, The

Untouchables, The
GenrePlatform Shooter
DeveloperSpecial FX
PublisherOcean Software
Reviewed byndial
The Untouchables is a platform action game in six different episodes, based on Brian DePalma's movie of the same name. This is an enjoyable game, with each stage being different in style, both graphically and in terms of gameplay, so there is plenty of variety here. It was initially released in 1989 for the Atari ST and PC (DOS) and later ported to several other systems such as the Commodore Amiga, Amstrad CPC, C64, ZX Spectrum, MSX 1/2, Nintendo NES, Nintendo SNES.
Untouchables, TheThe year is 1930 and the black market for liquor is more lucrative than ever, and Al Capone is making higher profits than anyone from this illegal business. You are cast as Elliot Ness, who is going to do the job cops won't do (going after the ruthless Mafia boss and stop the flow of illegal liquor for good) along with a small select group.
The game is a classic action platform shoot em up retaining some of the film's story and style. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or Tommy gun to use against Capone's gangs.
The gameplay perspective changes from level to level. At first, you run into Capone's liquor warehouses where 10 of Capone's accountants are running scared carrying valuable evidence in the form of ledger pages. The bad guys do their best to avoid you by leaping around the crates and shooting in frenzy against you. In the next level, gameplay changes to a third-person Cabal-style shoot em up which is set to a bridge where trucks loaded with liquor try to pass. There you need to shoot certain bottles of whiskey, avoiding enemy bullets from snipers and running foes. At the next level you need to take down certain foes in an Operation Wolf-style shoot em up. Believe it or not, at the next level gameplay shifts from 2D side scrolling to top-view multidirectional in which Eliot must go through the Central Station shooting incoming foes but at the same time, protecting a baby (rolling freely) in its stroller from enemy bullets! Of course at the next level the gameplay changes again, in such, you need to free a witness who's taken hostage by one of the bad guys, and the whole scene is running in a shooting gallery-style. In the final stage you chase Capone himself across the roof of the court building in a 2D horizontal scrolling action.
The untouchables is an enjoyable game, with each stage being different in style, both graphically and in terms of gameplay, so there is plenty of variety here, packed with some cute graphics and sounds.
Note that the Amiga version is somehow more difficult to play, as it is harder to avoid enemy fire and hence, the poor difficulty curve is the only letdown of this release.

The Amiga version is graphically great, offering a bit more detailed screens when compared to the Atari ST and PC versions. The game here is using up to 32 colors on screen, although everything looks a bit dim/dark (but this is due to a coloring palette mismatch, because its ported directly from the Atari ST using its palette and adding the few extra colors of the Amiga hardware - same as Midnight Resistance issue!). Sprites are nicely drawn and smoothly animated, whilst background scrolling move smoothly without glitches. As already said, each stage has its own graphics and perspective, and this adds a lot to the overall presentation of the game.
The sound here is fully sampled, offering high quality of gun-firing, screams and explosions SFX. The music is some of the best found in the Amiga games, most of it taken from the original soundtracks of the famous block-blaster.
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
Gameplay sample
Comparable platforms

29 colors
Commodore Amiga OCS/ECS

23 colors
Atari ST

13 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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