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Game info

Last Ninja 3

Last Ninja 3
GenreAction Adventure
DeveloperSystem 3
PublisherSystem 3
Reviewed byndial
Last Ninja 3 is an action game that blurs the generic boundaries of a beat 'em up, arcade and adventure games combination, offering a wide range of fighting, puzzles and layer tests. The game was released in 1991 for the Commodore 64, Amiga and Atari ST and, in 1993, a CD32 version followed.
Armakuni (the Last Ninja) is now over 1000 years old! All his friends have been murdered, and he twice tried to assassinate the evil Shogun Kunitoki (in Last Ninja I and II), finding himself at the end of the line. But the evil Kunitoki went back in time and seized an ancient Ninja Temple and if he's not stopped in time, this sacrilegious assault will destroy ninjas forever (including Armakuni).
The temple contains different chambers like the earth, wind, water, fire void and limbo, representing the essential spirit of almost about everything. Like every good ninja, our hero has finally come to that ultimate battle and sets up to stop the evil Shogun. Each level, that differs based on the difficulty of the foes, challenges your ninja with puzzles that must be solved in order to be completed. These puzzles generally involve finding a scroll or an item that gives the key to the next level and it may be clearly visible but never easily accessible!
Fighting against armed and unarmed foes is not an easy task like in all previous installments of the Last Ninja series, and the fighting logic (i.e. the controls) has been improved. The new controls are extremely straight forward (i.e. you push your joystick towards the direction you want).
The puzzles are not as easy as you would imagine and are of the type that seem blindingly obvious once they are solved. Of course, the isometric design is littered with fatal traps that punish sloppy joystick work.
Note that when your Bushido Power (depicted as a dragon at the bottom panel) is completely green, it will give you maximum potential, making it easier to fight. Killing a fist fighter with your sword is easy but lacks honor which is a critical factor as Busihido Power will turn red at this point! the opposite happens when fighting an armed foe with your sword, and so on.
The difficulty level swiftly escalates after the first (trainer) level, but the game is not impossible to beat!

The Amiga version looks great but without impressing too much if we take into consideration the machine's great hardware. The game includes some nice depth effects, nicely done backgrounds and bigger and better animated sprites that make the game more playable. Last Ninja 3 sports up to 32 simultaneous colors on-screen and the game's sound completes the whole experience with a bunch of stereo tunes that vary from level to level.
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Intro/Menu music:  In-game music sample:
Comparable platforms

32 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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