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Game info |
| | T-Racer | | Genre | Side-scrolling Shooter | Developer | Virtual Dreams | Publisher | Virtual Dreams | Released | 1994 | Rating
| Graphics: | 9.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | T-Racer is a 1994 side scrolling shoot 'em up game developed exclusively for the Commodore Amiga home computers and entirely using the Assembly 68000! This game is very similar to Team 17’s Project X smash hit, with impressive visuals and intense gameplay. The game was initially released in 1994 as a demo, with the option to further buy the full game. |
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Review |
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STORY / GAMEPLAY All you have to do is to get into your spaceship and blast your way through squadrons of aliens. Destroying each and every enemy in your path and collecting bonuses can render your guns stronger, your remaining energy higher and your spaceship stealthy. This can be done by pressing the spacebar or waggle the joystick from left to right to engage the highlighted upgrade depicted as ENERGY, STEALTH or WEAPON at the bottom of the play field. Note that stealth and weapon upgrades are time limited. The game has 6 levels, each one divided into two sun sectors. At the end of each sector, you are called to confront a big boss (an armed to teeth mothership), each with its own strengths and weaknesses. It is easily noticed that the gameplay and story line are almost identical to the fantastic Project X. Between sectors there are some bonus stages in which you gravitate towards gaps in the walls that alternate movement from top to bottom and left to right. Strangely enough, this particular gameplay area is presented in a...Sega Game Gear frame(!) The longer you survive in these stages the bigger the bonuses carried through into the next level. Much like Project X, the difficulty level is set rather high so no matter how powerful your ship gets, it always remains under-powered and when you lose a life your firing power gets weaker, making the whole experience as hard as hell! The main significant difference on this one is that this time you have an energy bar so you'll last a bit longer compared to Project X that's one-shot-dead!
GRAPHICS / SOUND The game's visuals are superb, with multi-layered parallax scrolling, up to 137 colors on-screen (with Copper effects) and dozens of fast and greatly animated sprites. The scrolling is extremely smooth as well. In contrast to Project X (which has up to 64 colors on-screen) there are no pre-rendered sprites. As for the game's sound, T-Racer is a combination of high quality sampled sound effects and a robot voice that warns you of your status. The absence of music during gameplay is on the negative side of this title but the quality of its sound effects makes it a particularly appealing game. | |
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Gameplay sample |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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