Total reviews!
Handheld: 57
16/32bit Computers: 837
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 102
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

FIFA International Soccer

FIFA International Soccer
GenreSports
DeveloperVisual Sciences
PublisherElectronic Arts
Released1994
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
FIFA International Soccer is a 1993 soccer (football) game developed and published by Electronic Arts (Canada) initially for the Sega Mega Drive console. The game got so popular so was developed for numerous other systems in 1994 (Amiga included). This is the first installment of the glorious FIFA series!
 
Review
FIFA International SoccerSTORY / GAMEPLAY
This is football, so your main purpose is to win! FIFA International Soccer is loaded with tons of options and features: You can choose weather conditions and pitch type and participate in league, tournament and exhibition matches. The game offers an impressive variety of moves such as back passing, headers and overhead kicks, each one looking great, with quite realistic styles for its time. The original Sega Mega Drive title supports a three-button control so the Amiga version needs the keyboard to come into play! This makes the game rather hard. EA seem to have done all they could to recreate a game that has become a smash on Sega's black console, but in the end the gameplay isn't just the same. As long as you practice a lot, you can actually control the game well, chipping and passing the ball from player to player. Unfortunately, the game has a lot of disk swapping to load the huge amount of graphics data, and this is quite frustrating. Also, the overall action is a bit slow compared to the 16bt console original but the game remains fun!

GRAPHICS / SOUND
The sprites size is pretty large, meaning that you can see those tiny men weaving their magic in good detail, thanks to the realistic view angle. The animations of the players add a nice touch to the experience, the available stadiums are very detailed and the game's sound is good, including crowd effects with appropriate wows and boos that run throughout. Of course there are several other sampled sounds such as ball hitting, referee whistling and the like. The whole package also includes some nice main menu tunes.
 
Screenshots
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
  • FIFA International Soccer
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!