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Game info


DeveloperDino Dini Productions
PublisherVirgin Games
Reviewed byndial
GOAL! is a top-down soccer (football) game similar to Kick Off in some aspects and different in others. It is fun and very playable and the more you play the better your skills become. The game was released for the Commodore Amiga, Atari ST, Atari STE and the Sega Mega Drive / Genesis.
GOAL! has three different modes: a normal zoomed-in, a wider zoomed-out plus a standard setting where the computer swaps between the two perspectives. Someone who played the Kick Off games is probably more familiar with the zoomed-in respective. But what is really added in GOAL! is that, you can play the game wither horizontally or vertically!
At the main menu screen you can play league or cup competitions or participate either alone or in two-players mode. Each team has it's own characteristics and players have their own set of stats: Stamina, dribbling, speed and so on.
The control system (as a whole) seems slightly changed compared to Kick Off but it still keeps the simplicity and play-ability that was its most impressive feature. Replays have also been given a new look with the ability to play, stop, rewind and fast forward the action.
The pitches can be selected (or randomly played) among different terrains like dry, wet, muddy or even Wembley-style that affect ball control and each player's movement.
The match experience remains as fast and frantic as usual and the addiction factor is still at a high level!
Apart from its positive aspects, there are also a few glitches since the ball tends to travel too far so (as with the Kick Off titles) the control becomes tricky and dribbling may seem nearly impossible.
Although its challenging controls, GOAL! is addictive and keeps the adrenaline gushing!

The game's graphics are noticeably better than Kick Off, with improved animations and footballers positioned in a well drawn pitch surrounded by a running track and several (Adidas) sponsoring boards. The free kicks, corners, goal kicks and throw-ins have also being improved. The sound effects are more than enough to further enhance the atmosphere of the game and they include sampled crowd cheering and gasping plus the classic sound effects of the ball, the referee's whistles, etc.
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Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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