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Game info

The Cartoons

The Cartoons
GenreAction Puzzle
Reviewed byndial
The Cartoons is an action puzzle game developed in 1993 by the French software house Loriciel for the Amiga OCS / ECS home computers. The game has a unique gameplay , much like Sleepwalker, offering great fun but with rather low possibilities to progress further.
The Monsters have stolen six magic rings and now The Cartoons have to race a 21 level solving puzzles and finally retrieve the rings. Super Angel and Toons are The Cartoons. Their mission to get those magic rings back is not a walk in the park though. In each level, there are several objects to collect but can only be used by one of the two Cartoons. You control Super Angel (the one that flies) who can surely give a lot of help to Toons who is making his own way through the trap-infested worlds on his own, like filling gaps on the ground with certain objects found, so that Toons will be able to progress further on the terrains or avoid deadly traps. So you have to make sure Toons stays firmly out of trouble. You also instruct Toons in which direction to go.
What is really unique here is the use of a panel at the top left of the screen that shows Toons' position and movement in the area left behind, when you fly further with Super Angel. Also, at the top right of the screen your progress to the exit is also depicted. At the end of each level there is a shop in which you can spend the coins collected each time you take down an enemy and purchase some handy items. There are also a few hidden bonus stages with extra coins to collect.
The game is nice, with tons of ways to solve puzzles and help little Toons find the exit, but it's really hard and sometimes its controls get a bit frustrating.

The game's graphics are cool, with up to 32 colors and it is obvious that a great deal of care and attention has been taken over them. There is no parallax scrolling, but much of the action looks sleek and each level is littered with brightly colored sprites.
The soundtrack is far from a thrilling music experience and not the sort of music you'd leave playing aloud while taking a bath and also there are no simultaneous sound effects during gameplay which is odd for an Amiga computer and its sound capabilities.
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Intro/Menu music:  In-game music sample:
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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