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Game info

Soccer Kid

Soccer Kid
GenreArcade Platform
DeveloperKrisalis Software
PublisherKrisalis Software
Reviewed byndial
Soccer Kid is one of Europe's most popular and eminently playable 1993 platform game, developed for the Amiga home computers. There's plenty to discover, the visuals are beautiful and the soundtrack is cool! The game was also developed for the Super NES, PC, Amiga CD32 and 3DO in 1994.
Deep in outer space, an alien pirate called Scab is scouring the galaxy, searching the planets for trophies to add to his collection. Scabs' radars detect one of the most important human trophies on planet Earth! Without wasting time, Scab fires his magnetic beam to collect his prize ... The World Cup Trophy! As the metallic trophy travels through space, it hits a passing by asteroid and breaks into 5 different pieces. Each piece falls back on earth, in different locations across the globe. Many miles away, Soccer Kid is watching the incident on TV: "Aliens have stolen the World Cup Trophy and the World Cup Final is about to be cancelled!" Sparing not a thought for the trophy's safety, the charismatic kid sets off to find and return the trophy before the World Cup Final begins! The game's objective is simple enough, although it takes some time to learn the controls. Soccer Kid runs through the 6 levels with his favorite ball on his feet! He can balance on the ball, juggle it on his head, perform wonderful overhead kicks and more football tricks! Krisalis have implemented a huge range of trick shots for their hero and, rather than being a diversion, the whole game is built around these ball skills in a quite magnificent way! Each scene from the game's main levels contains 11 football cards. It is possible to complete the levels without collecting all the cards (but within a time limit). Nevertheless, if you collect all the cards, the game will grant you with bonus stages, where an all-important piece from the World Cup Trophy awaits! Many of the cards are hidden in difficult-to-reach places, especially on the later stages. The enemies can be taken down by kicking the ball in their faces. The enemy sprites vary from dogs to cars and even pedestrians that block your way and hit you in the face, causing severe damage to your energy bar. Note that your ball looks and plays like an actual ball. For example, if you kick it towards a wall or towards a similar surface, it quickly rebounds and can be lost or punctured if it strays too far. A certain number of balls is available to you at the start of each section while you can use more, but you won't gain any extra bonus if you do so. Overall, Soccer Kid is a great, extremely playable and highly addictive platform game!

The Amiga (OCS) version offers pretty good visuals. The backgrounds and the foregrounds are beautifully presented and well worth watching, offering around 50 colors on screen. Soccer Kid is brilliantly animated and in normal mode he runs quickly and smoothly with the ball almost glued on his feet. The obstacles are cleverly done! There are taxi stations, bus stops, fire hydrants, lamp posts and a variety of other ambient details such as rolling meadows, stone fences etc. Compared to the Amiga AGA version, the AGA game offers a few more colors on screen and some more detail at the backdrops. The game's sound effects and music are excellent since the in-game tunes and the sampled sound effects are greatly composed and vary through the different stages.
  • Soccer Kid
  • Soccer Kid
  • Soccer Kid
  • Soccer Kid
  • Soccer Kid
  • Soccer Kid
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

47 colors
Commodore Amiga OCS/ECS

55 colors
Commodore Amiga AGA
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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