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Game info |
| | Gladiators | | Genre | Fighting | Developer | Smash 16 | Publisher | Smash 16 | Released | 1989 | Rating
| Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Gladiators is a classic one Vs one fighting game that follows the story of Spartacus against the Romans, for his freedom. The game was released only for the Amiga, Atari ST and C64. |
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Review |
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STORY / GAMEPLAY
After his parents were slaughtered by the Romans, Spartacus was transferred to Rome as a slave.
This man was destined to become one of the most famous heroes of the Roman Era. While on this magnificent city he trained hard to fight in the bloody arenas spending many years to perfect his sword, spear and shield skills. And now, it is time to gain back his freedom but he must first beat the Emperor's finest gladiators and deadly eagles (!) and also kill anyone or anything that stands in his path through the streets of Rome. Then, he must overpower the guard at the gates and make his bid for freedom! Spartacus' quest is not a walk in the park, as between the levels there is a stage in which he has to avoid thrown arrows by either jumping over them or crouching or protecting himself with his shield. Gladiators does not offer anything unique as a story or gameplay and it is a rather common fighting game with some nicely detailed, Roman-style backdrops.
GRAPHICS / SOUND
Technically, the game is good, with backgrounds depicting Roman Era landscapes like arenas, city streets etc). The game's colors are fine (although limited to the Amiga's default 32-colors palette instead of using the extra tricks for 64 colors on screen) and the sprites are nicely animated. Compared to the Atari ST version, the ST offers the same visual quality but with half the colors (16).
The sound includes a nicely composed intro tune and a handful of high quality sampled sound effects during battles. | |
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Screenshots |
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Comparable platforms |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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