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Game info


GenreAction Puzzle
Reviewed byndial
Thanks to the indie and homebrew developers, systems that have long gone out of production (like the powerful Amiga) are still enjoying new, retro-style games. Worthy is such an example and it's a cool maze action / puzzler for all the Amiga systems. Worthy was developed by Pixelglass and it's available in 3.5" floppy disks, CD iso and HDD files. Special thanks and cudos for this game go to our good friend John Tsakiris (
Worthy is an arcade action-puzzle game in which you play the role of a fearless young man in search of recovering the treasures of a beautiful girl, Princess Ruby. Playing through 40 stunningly looking, action packed, levels of the game you have to roam into the dark dungeons of an evil sorcerer named Malek, collect diamonds and other goodies, avoid pitfalls and enemies, solve puzzles and tackle the bad guy in an epic, final battle! Unfortunately Malek's dungeons are swarmed by his slimy minions, some nasty blobs that can be fatal upon touching and they will pursue or attack on sight!
Worthy includes several bonuses, weapons and power-ups to collect during your quest. To end each level you need a set amount of diamonds to reach rubies. The beautiful princess will be satisfied if you collect a specific number of them, per level.
After a "game over", you may retry current level as many times as you wish, without the need to manually select the level from the main menu. Worthy is among the top most anticipated indie Amiga games and is available in either ISO, ADF or HDD file and plays in every Amiga system with at least 512kb of chip and 512kb of extra RAM. We can't tell whether Worthy is a belated classic for the system but it surely is pleasing to see the Amiga supported so long after Commodore stopped manufacturing it.

Worthy is very impressive, it has colorful sprites and this chunky style that immediately brings back in mind the long gone era of 16bit gaming. The game offers superb 32-colors pixel art, smooth sprite animation and a variety of maze designs. The music is lovely the least and the game's sound package is completed with a variety of high-quality punchy and vibrant sound effects.
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Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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