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Game info

Yo! Joe!

Yo! Joe!
GenreAction Platform
PublisherPlay Byte
Reviewed byndial
Yo! Joe! is a colorful platform game for the Amiga home computers, with fast action, nice visuals and sound but rather repetitive gameplay.
One night, Joe and Nat were painting their walls when a group of thugs surrounded them. They both beat the bad guys up but the fight was stopped by the police. They ran away and found refuge inside a delivery van full with heaps of comics. The two guys started reading them and lost track of time. By the time they realized where they were, the truck had taken them far from the city, near a mysteriously looking castle. They both decided to enter the castle and investigate. In Yo Joe! you control Joe through the game's six different levels (castles, labyrinths, pyramids and so forth) collecting jewels and other bonuses until you reach the end of the game. You initially start empty handed but able to kick and punch the foes coming towards you (hitting from spiders to skeletons), but along the way Joe will find handy weapons such as the chainsaw that does a lot of damage, pipes, shuriken and fire bombs. An occasional extra life can be found around and there's not much else of any importance. The gameplay is rather repetitive and there are no end of level codes to use, so if you die, it's back to square one! After each level, there's a bonus shoot 'em up stage in which Joe can earn extra lives.

The game's graphics are good with absolutely smooth scrolling, lots of colors radiating and with nicely detailed and animated, cartoonish sprites. The sound is great and includes some nice upbeat tunes on each level that add a lot to the game, along with a few nice, sampled sound effects.
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
  • Yo! Joe!
Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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