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Game info |
|  | Silkworm |  | Genre | Side-scrolling Shooter | Developer | Tecmo | Publisher | Virgin Mastertronic | Released | 1988 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 8.0 |
| Reviewed by | Panos PDial Retroshowcase | Silkworm is among the most popular horizontal-scrolling shoot'em up games of the late 80s, released by Tecmo in 1988 for the arcades and later converted to a variety of home systems like the Amstrad CPC, ZX Spectrum, Commodore 64, Atari ST, Amiga and Nintendo NES. |
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Review |
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 STORY / GAMEPLAY Somewhere in the future, the world is threatened by MHC2, an artificial brain that takes over the military forces and weapons around the globe, to force humanity to worship him as a god. As a member of the Silkworm Team (a team of elite fighters that stands against the enemy forces) you take command of a G-Cobra attack helicopter or a B-Panther interceptor jeep to combat and destroy them. The fight will not be a walk in the park since MHC2 is well defended. Silkworm is a very addictive game and -thankfully- its difficulty level rises gradually, so you'll have some time to master the controls, especially those of the Jeep. Silkworm is surely better and more fun to play in 2-players mode (one controlling the Cobra and the other the Jeep) but even if you play alone, it doesn't disappoint at all. You are called to fly (or drive) your way through multiple enemy lines that vary from flying helicopters and aircrafts to even ground forces like missile pods, armored vehicles, cannons etc. By destroying a number of them you are granted with power-ups like the "Twin" that can make your gunfire twice as powerful or even a timed shield that will briefly protect you from enemy fire. Note: You can destroy rockets and missiles before they hit you but you can't destroy the bullets. At the end of each level there's a big boss waiting, as in most classic side-scrolling or vertical shoot 'em up games.
GRAPHICS / SOUND
The Amiga conversion looks and plays great and it's quite faithful to the arcade original with only a few details missing and less (up to 16) colors. This particular home conversion has smooth scrolling without a single slowdown when the screen is crowded by nasties. Its nice visuals on the Amiga are combined with a bunch of some cool stereophonic sound effects (the explosions have echo!) and a strong intro theme. Unfortunately, there is no in-game music, which is quite odd for the Amiga's gaming power.
GAMEPLAY VIDEO On our Silkworm tribute video below, the Amiga version is at 25:24.
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Gameplay sample |
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Comparable platforms |
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|  | Arcades (original version) |
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Hardware information |
| Amiga 500/500+ CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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 | 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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