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Game info


GenreAction Shooter
DeveloperOptimus Software
PublisherGremlin Graphics
Reviewed byPanos PDial Retroshowcase
Pegasus is a classic side scrolling platform shoot em up game offering two different types of gameplay, the flying and running part. It was praised for his nice visuals (and sound) especially for the flying sequence, but its rather repetitive gameplay is on the negative side of the title. The game was released only for the Commodore Amiga and Atari ST computers.
After many years of fierce battling, the five planes of existence were invaded and made corrupt by Satan. He wasted no time in filling them with his own creatures, foul abominations of nature. It seemed that nothing would be able to ever regain and save the ancient worlds. Satan has decided for something cataclysmic. Travelling the five planes of existence ha has shattered the magical crystals which hold the souls of Death, Nature, War and Fate. Without them to keep the forces of magic in balance chaos will take over the mortal world. Terrible catastrophes will bring normal life to a stop. Earthquakes will destroy cities, floods will kill millions. However, there is a brave hero, named Perseus who can save the world. Flying on the back of his faithful companion, Pegasus, he takes to the skies killing the creatures of the night. The game is set over five levels, one for each of the crystals and a final level in...Hell. Each level is further split into ten stages. The first five are the flying sequences with your pal Pegasus, while the second five are sightly different, in which you dismount Pegasus to explore on foot. You run, jump and fight your way across the land. Creatures attack from the air and land. They come in varying sizes and powers and some take more shots to eliminate the others. The smaller minions can be dealt with easily, just a couple of daggers will do the job. The larger man eating creatures require a lengthy bout of blasting with spears and crossbows. At the end of each level is a Guardian. These are larger and harder to kill. Of course there are several bonus to collect in form of crystals, to either restore your health or upgrade your sword's fire balls (oh yes, your sword in the flying section, shoot fireballs). Some crystals will be found, some waiting to be collected, others only appearing after enemies have been destroyed.In the flying sections, crystals are used to increase the power of your weaponry while in the running sections crystals will increase the power of your sword as well as restore your health. Also in the running section, by collecting 30 crystals will also give you a special magical sword that will launch a fireball in front of you, killing any enemy it hits before they have a chance to reach you.

The graphics are quite nice although a bit blocky, and obviously had a lot of work put into them with plenty of neat touches and truly beautiful backdrops with up to 64 on screen for the Amiga (utilizing the EHB palette mode), lighting flashes, bucket load of parallax scrolling and some truly incredible animation on Pegasus himself. As the levels progress, the background graphics become more and more dazzling, right to the swirling flames of Hell. The animation on Pegasus, the multi-level parallax scrolling and the gameplay are all brilliant on the flying section. However, when you dismount things are a little tedious (that is the running sections), it does not offer something special, rather than the great Perseus animation and a few rocky-style details in the foreground. The Amiga version offers way better graphics here when compared to the Atari ST version in which most of the background details are missing, parallax-scrolling is missing and so on.
The introductory sequence is pretty nice too, as well as the loading screen which offers more than 1900 colors running in HAM mode here.
The sound on the Amiga version is quite good and well suited to the game, as digitized thunder punctuates the explosions and zap effects and adds up to the pretty impressive introduction to the game accompanied with a pleasant piece of music. I would expect at least a background tune during gameplay though, as the in-game sound is restricted to sound effects, although these are of a good standard.
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Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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