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Game info

Rise Of The Robots

Rise Of The Robots
DeveloperTime Warner Interactive
PublisherTime Warner Interactive
Reviewed byndial
Rise of the Robots is a 1994 fighting video game with robots, developed by Mirage Studios and published by Time Warner Interactive. The game was originally released for the Amiga ECS chipset supporting 1MB chip RAM, the Amiga AGA and the DOS computers. It was later ported to various consoles including the Super NES, the Sega Mega Drive, the 3DO Interactive Multiplayer, the Philips CD-i and the portable Sega Game Gear.
Rise Of The RobotsSTORY / GAMEPLAY
Rise takes you into a highly industrialized future world where technologies have developed and crashed together to create a supreme super-tech society. The servants of this society are robots. Metropolis 4, the city-state setting in Rise, is the home to ElectroCorp, the planet's major robot manufacturer. ElectroCorp produce a huge range of machines for all possible applications, ranging from crude industrial droids to highly sophisticated military models. But those droids and robots are now infected by a virus that corrupts their behavior programming and creates a vicious psychotic personality. Your mission is to control a Cyborg and seek out and destroy those infected droids and robots.
Rise of the Robots was very similar in style and gameplay to other popular fighting games of the time like Street Fighter II, yet the characters within Rise of the Robots are all robots and the plot is heavily based on the cyberpunk genre and more specifically on blockbuster movies like Blade Runner, Robocop and The Terminator.
There are only 7 characters to select from, which is rather limited. Apart from the limited roster of fighters, there are not many moves or combos available during gameplay but at least there are a few "secret" moves available, like i.e. becoming invisible and hit the opponent by surprise. A negative feature of the game is that the characters cannot turn around or dace in the opposite direction.
The gameplay is rather repetitive although you have the option to play the game either in single player or in two players versus mode.
Overall, Rise Of The Robots is certainly a cool looking tech demo, but in case you want a more playable Amiga fighting game, it does not cover up all the necessary sections.

Rise Of The Robots was considered years ahead of its time in terms of graphics, supporting up to 50 colors on-screen! The graphics are pretty nice on the Amiga ECS and all the characters are pre-rendered, while the backdrops, though static, look stunning. The limitation in colors though, makes the pre-rendered scenes and sprites look a bit "washed-out". Before each fighting scene, there is a nicely pre-rendered animated sequence showing your next opponent. The game opens with an eye popping intro, cinematic shots of all combatants and reasonably smooth animation. Surely the graphics are the game's strongest point but unfortunately this is not enough.
The sound consists of an introductory guitar tune composed by Brian May, but in-game there is no music except of just a few sampled sound effects.
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Comparable platforms

140 colors
Commodore Amiga AGA

44 colors
Commodore Amiga OCS/ECS

236 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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